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- Added Karate Chris's 'Take' console command submission.
SVN r624 (trunk)
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6 changed files with 258 additions and 0 deletions
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@ -1,4 +1,5 @@
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December 23, 2007 (Changes by Graf Zahl)
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- Added Karate Chris's 'Take' console command submission.
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- Changed DTA_Translation parameter for DrawTexture to an integer to avoid
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passing renderer specific data to the function. Also added DTA_Font so
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that the renderer can fetch font translations from the proper font.
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@ -362,6 +362,19 @@ CCMD (give)
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Net_WriteWord (0);
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}
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CCMD (take)
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{
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if (CheckCheatmode () || argv.argc() < 2)
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return;
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Net_WriteByte (DEM_TAKECHEAT);
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Net_WriteString (argv[1]);
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if (argv.argc() > 2)
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Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
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else
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Net_WriteWord (0);
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}
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CCMD (gameversion)
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{
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Printf ("%s : " __DATE__ "\n", DOTVERSIONSTR);
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@ -1998,6 +1998,11 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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cht_Give (&players[player], s, ReadWord (stream));
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break;
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case DEM_TAKECHEAT:
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s = ReadString (stream);
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cht_Take (&players[player], s, ReadWord (stream));
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break;
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case DEM_WARPCHEAT:
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{
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int x, y;
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@ -2325,6 +2330,7 @@ void Net_SkipCommand (int type, BYTE **stream)
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break;
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case DEM_GIVECHEAT:
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case DEM_TAKECHEAT:
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skip = strlen ((char *)(*stream)) + 3;
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break;
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@ -146,6 +146,7 @@ enum EDemoCommand
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DEM_SUMMONFOE, // 44 String: Thing to fabricate
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DEM_WIPEON, // 45 Player started a screen wipe
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DEM_WIPEOFF, // 46 Player finished a screen wipe
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DEM_TAKECHEAT, // 47 String: item to take, Word: quantity
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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236
src/m_cheat.cpp
236
src/m_cheat.cpp
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@ -41,6 +41,7 @@
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#include "a_keys.h"
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#include "templates.h"
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#include "p_lnspec.h"
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#include "c_console.h"
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// [RH] Actually handle the cheat. The cheat code in st_stuff.c now just
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// writes some bytes to the network data stream, and the network code
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@ -713,6 +714,241 @@ void cht_Give (player_t *player, const char *name, int amount)
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return;
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}
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void cht_Take (player_t *player, const char *name, int amount)
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{
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bool takeall;
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const PClass *type;
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if (player->mo == NULL || player->health <= 0)
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{
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return;
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}
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takeall = (stricmp (name, "all") == 0);
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if (!takeall && stricmp (name, "health") == 0)
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{
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if (player->mo->health - amount <= 0
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|| player->health - amount <= 0
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|| amount == 0)
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{
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cht_Suicide (player);
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if (player == &players[consoleplayer])
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C_HideConsole ();
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return;
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}
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if (amount > 0)
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{
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if (player->mo)
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{
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player->mo->health -= amount;
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player->health = player->mo->health;
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}
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else
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{
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player->health -= amount;
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}
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}
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if (!takeall)
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return;
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}
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if (takeall || stricmp (name, "backpack") == 0)
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{
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// Select the correct type of backpack based on the game
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if (gameinfo.gametype == GAME_Heretic)
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{
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type = PClass::FindClass ("BagOfHolding");
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}
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else if (gameinfo.gametype == GAME_Strife)
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{
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type = PClass::FindClass ("AmmoSatchel");
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}
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else if (gameinfo.gametype == GAME_Doom)
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{
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type = PClass::FindClass ("Backpack");
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}
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else
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{ // Hexen doesn't have a backpack, foo!
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type = NULL;
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}
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if (type != NULL)
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{
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AActor *backpack = player->mo->FindInventory (type);
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if (backpack)
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backpack->Destroy ();
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}
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if (!takeall)
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return;
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}
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if (takeall || stricmp (name, "ammo") == 0)
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{
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for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
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{
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const PClass *type = PClass::m_Types[i];
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if (type->ParentClass == RUNTIME_CLASS (AAmmo))
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{
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AInventory *ammo = player->mo->FindInventory (type);
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if (ammo)
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ammo->Amount = 0;
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}
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}
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if (!takeall)
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return;
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}
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if (takeall || stricmp (name, "armor") == 0)
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{
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for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
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{
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type = PClass::m_Types[i];
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if (type->IsDescendantOf (RUNTIME_CLASS (AArmor)))
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{
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AActor *armor = player->mo->FindInventory (type);
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if (armor)
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armor->Destroy ();
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}
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}
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if (!takeall)
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return;
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}
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if (takeall || stricmp (name, "keys") == 0)
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{
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for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
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{
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type = PClass::m_Types[i];
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if (type->IsDescendantOf (RUNTIME_CLASS (AKey)))
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{
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AActor *key = player->mo->FindInventory (type);
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if (key)
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key->Destroy ();
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}
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}
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if (!takeall)
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return;
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}
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if (takeall || stricmp (name, "weapons") == 0)
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{
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for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
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{
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type = PClass::m_Types[i];
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if (type != RUNTIME_CLASS(AWeapon) &&
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type->IsDescendantOf (RUNTIME_CLASS (AWeapon)))
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{
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AActor *weapon = player->mo->FindInventory (type);
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if (weapon)
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weapon->Destroy ();
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player->ReadyWeapon = NULL;
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player->PendingWeapon = WP_NOCHANGE;
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player->psprites[ps_weapon].state = NULL;
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player->psprites[ps_flash].state = NULL;
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}
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}
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if (!takeall)
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return;
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}
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if (takeall || stricmp (name, "artifacts") == 0)
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{
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for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
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{
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type = PClass::m_Types[i];
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if (type->IsDescendantOf (RUNTIME_CLASS (AInventory)))
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{
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if (!type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)) &&
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!type->IsDescendantOf (RUNTIME_CLASS (APowerup)) &&
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!type->IsDescendantOf (RUNTIME_CLASS (AArmor)) &&
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!type->IsDescendantOf (RUNTIME_CLASS (AWeapon)) &&
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!type->IsDescendantOf (RUNTIME_CLASS (AKey)))
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{
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AActor *artifact = player->mo->FindInventory (type);
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if (artifact)
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artifact->Destroy ();
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}
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}
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}
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if (!takeall)
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return;
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}
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if (takeall || stricmp (name, "puzzlepieces") == 0)
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{
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for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
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{
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type = PClass::m_Types[i];
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if (type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)))
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{
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AActor *puzzlepiece = player->mo->FindInventory (type);
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if (puzzlepiece)
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puzzlepiece->Destroy ();
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}
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}
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if (!takeall)
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return;
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}
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if (takeall)
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return;
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type = PClass::FindClass (name);
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if (type == NULL || !type->IsDescendantOf (RUNTIME_CLASS (AInventory)))
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{
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if (player == &players[consoleplayer])
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Printf ("Unknown item \"%s\"\n", name);
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}
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else
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{
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AInventory *inventory = player->mo->FindInventory (type);
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if (inventory != NULL)
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{
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inventory->Amount -= amount ? amount : 1;
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if (inventory->Amount <= 0)
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{
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if (inventory->ItemFlags & IF_KEEPDEPLETED)
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{
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inventory->Amount = 0;
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}
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else
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{
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inventory->Destroy ();
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}
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}
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}
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}
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return;
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}
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void cht_Suicide (player_t *plyr)
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{
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if (plyr->mo != NULL)
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@ -32,6 +32,7 @@ class player_s;
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struct PClass;
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void cht_DoCheat (player_s *player, int cheat);
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void cht_Give (player_s *player, const char *item, int amount=1);
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void cht_Take (player_s *player, const char *item, int amount=1);
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void cht_Suicide (player_s *player);
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const char *cht_Morph (player_s *player, const PClass *morphclass, bool quickundo);
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