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Fix size miscalculation for surfaceSkinIDs
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1 changed files with 1 additions and 1 deletions
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@ -5196,7 +5196,7 @@ void ChangeModelNative(
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TArray<FTextureID> surfaceSkins;
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if(skinindex > 0)
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{
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surfaceSkins.AppendFill(FNullTextureID(), skinindex - 1);
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surfaceSkins.AppendFill(FNullTextureID(), skinindex);
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}
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surfaceSkins.Push(skindata);
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mobj->modelData->models.Push({queryModel, std::move(surfaceSkins)});
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