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- Added custom fail messages to the puzzle items.
SVN r299 (trunk)
This commit is contained in:
parent
aef5df6628
commit
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4 changed files with 19 additions and 2 deletions
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@ -1,3 +1,6 @@
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August 19, 2006 (Changes by Graf Zahl)
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- Added custom fail messages to the puzzle items.
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August 17, 2006 (Changes by Graf Zahl)
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August 17, 2006 (Changes by Graf Zahl)
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- Added a check to the map loader to check whether the map label
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- Added a check to the map loader to check whether the map label
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is in the same WAD as the following lump.
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is in the same WAD as the following lump.
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@ -39,7 +39,10 @@ bool APuzzleItem::Use (bool pickup)
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}
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}
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// [RH] Always play the sound if the use fails.
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// [RH] Always play the sound if the use fails.
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S_Sound (Owner, CHAN_VOICE, "*puzzfail", 1, ATTN_IDLE);
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S_Sound (Owner, CHAN_VOICE, "*puzzfail", 1, ATTN_IDLE);
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C_MidPrintBold (GStrings("TXT_USEPUZZLEFAILED"));
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const char *message = GetClass()->Meta.GetMetaString (AIMETA_PuzzFailMessage);
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if (message != NULL && *message=='$') message = GStrings[message + 1];
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if (message == NULL) message = GStrings("TXT_USEPUZZLEFAILED");
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C_MidPrintBold (message);
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return false;
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return false;
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}
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}
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@ -76,6 +76,7 @@ enum
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AIMETA_DropAmount, // specifies the amount for a dropped ammo item
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AIMETA_DropAmount, // specifies the amount for a dropped ammo item
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AIMETA_LowHealth,
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AIMETA_LowHealth,
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AIMETA_LowHealthMessage,
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AIMETA_LowHealthMessage,
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AIMETA_PuzzFailMessage,
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};
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};
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enum
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enum
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@ -3278,7 +3278,7 @@ static void InventoryUsesound (AInventory *defaults, Baggage &bag)
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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static void InventoryGiveQuest (APuzzleItem *defaults, Baggage &bag)
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static void InventoryGiveQuest (AInventory *defaults, Baggage &bag)
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{
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{
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SC_MustGetNumber();
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SC_MustGetNumber();
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bag.Info->Class->Meta.SetMetaInt(AIMETA_GiveQuest, sc_Number);
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bag.Info->Class->Meta.SetMetaInt(AIMETA_GiveQuest, sc_Number);
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@ -3305,6 +3305,15 @@ static void PuzzleitemNumber (APuzzleItem *defaults, Baggage &bag)
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defaults->PuzzleItemNumber=sc_Number;
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defaults->PuzzleItemNumber=sc_Number;
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}
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}
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//==========================================================================
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//
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//==========================================================================
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static void PuzzleitemFailMsg (APuzzleItem *defaults, Baggage &bag)
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{
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SC_MustGetString();
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bag.Info->Class->Meta.SetMetaString(AIMETA_PuzzFailMessage, sc_String);
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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@ -3837,6 +3846,7 @@ static const ActorProps props[] =
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{ "powerup.duration", (apf)PowerupDuration, RUNTIME_CLASS(APowerupGiver) },
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{ "powerup.duration", (apf)PowerupDuration, RUNTIME_CLASS(APowerupGiver) },
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{ "powerup.type", (apf)PowerupType, RUNTIME_CLASS(APowerupGiver) },
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{ "powerup.type", (apf)PowerupType, RUNTIME_CLASS(APowerupGiver) },
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{ "projectile", ActorProjectile, RUNTIME_CLASS(AActor) },
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{ "projectile", ActorProjectile, RUNTIME_CLASS(AActor) },
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{ "puzzleitem.failmessage", (apf)PuzzleitemFailMsg, RUNTIME_CLASS(APuzzleItem) },
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{ "puzzleitem.number", (apf)PuzzleitemNumber, RUNTIME_CLASS(APuzzleItem) },
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{ "puzzleitem.number", (apf)PuzzleitemNumber, RUNTIME_CLASS(APuzzleItem) },
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{ "radius", ActorRadius, RUNTIME_CLASS(AActor) },
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{ "radius", ActorRadius, RUNTIME_CLASS(AActor) },
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{ "radiusdamagefactor", ActorRadiusDamageFactor, RUNTIME_CLASS(AActor) },
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{ "radiusdamagefactor", ActorRadiusDamageFactor, RUNTIME_CLASS(AActor) },
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