- fixed last PR.

The result of GetPointer must be null checked as well!
This commit is contained in:
Christoph Oelckers 2019-01-07 01:09:19 +01:00
parent 9baf765d8b
commit ab588d1c99

View file

@ -402,6 +402,10 @@ extend class Actor
if (!orresult)
{
receiver = receiver.GetPointer(setreceiver);
if (receiver == NULL)
{
return false;
}
}
// Owned inventory items cannot own anything because their Inventory pointer is repurposed for the owner's linked list.
if (receiver is 'Inventory' && Inventory(receiver).Owner != null)