Perform the copy from the atlas resolve image to the lightmap texture on the GPU

This commit is contained in:
Magnus Norddahl 2023-09-03 05:03:57 +02:00 committed by Christoph Oelckers
parent 3b0f19a57f
commit ab370c7a91
4 changed files with 33 additions and 101 deletions

View file

@ -188,7 +188,7 @@ public:
void BuildSmoothingGroups()
{
for (size_t i = 0, count = GetSurfaceCount(); i < count; i++)
for (int i = 0, count = GetSurfaceCount(); i < count; i++)
{
auto surface = GetSurface(i);

View file

@ -1,6 +1,7 @@
#include "vk_lightmap.h"
#include "vulkan/vk_renderdevice.h"
#include "vulkan/textures/vk_texture.h"
#include "vulkan/commands/vk_commandbuffer.h"
#include "vk_raytrace.h"
#include "zvulkan/vulkanbuilders.h"
@ -49,13 +50,6 @@ void VkLightmap::Raytrace(LevelMesh* level)
{
ResolveAtlasImage(pageIndex);
}
fb->GetCommands()->WaitForCommands(false);
for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
{
DownloadAtlasImage(pageIndex);
}
}
void VkLightmap::RenderAtlasImage(size_t pageIndex)
@ -215,9 +209,9 @@ void VkLightmap::UploadUniforms()
.Execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
void VkLightmap::ResolveAtlasImage(size_t i)
void VkLightmap::ResolveAtlasImage(size_t pageIndex)
{
LightmapImage& img = atlasImages[i];
LightmapImage& img = atlasImages[pageIndex];
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
@ -270,51 +264,42 @@ void VkLightmap::ResolveAtlasImage(size_t i)
cmdbuffer->endRenderPass();
PipelineBarrier()
.AddImage(img.resolve.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT)
.Execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.width = atlasImageSize;
region.imageExtent.height = atlasImageSize;
region.imageExtent.depth = 1;
cmdbuffer->copyImageToBuffer(img.resolve.Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, img.Transfer->buffer, 1, &region);
}
void VkLightmap::DownloadAtlasImage(size_t pageIndex)
{
struct hvec4
{
unsigned short x, y, z, w;
FVector3 xyz() { return FVector3(halfToFloat(x), halfToFloat(y), halfToFloat(z)); }
};
hvec4* pixels = (hvec4*)atlasImages[pageIndex].Transfer->Map(0, atlasImageSize * atlasImageSize * sizeof(hvec4));
std::vector<VkImageCopy> regions;
for (int i = 0, count = mesh->GetSurfaceCount(); i < count; i++)
{
LevelMeshSurface* surface = mesh->GetSurface(i);
if (surface->lightmapperAtlasPage != pageIndex)
continue;
int lightmapperAtlasX = surface->lightmapperAtlasX;
int lightmapperAtlasY = surface->lightmapperAtlasY;
int sampleWidth = surface->texWidth;
int sampleHeight = surface->texHeight;
for (int y = 0; y < sampleHeight; y++)
{
FVector3* dest = &surface->texPixels[y * sampleWidth];
hvec4* src = &pixels[lightmapperAtlasX + (lightmapperAtlasY + y) * atlasImageSize];
for (int x = 0; x < sampleWidth; x++)
{
dest[x] = src[x].xyz();
}
}
VkImageCopy region = {};
region.srcOffset.x = surface->lightmapperAtlasX;
region.srcOffset.y = surface->lightmapperAtlasY;
region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.srcSubresource.layerCount = 1;
region.dstOffset.x = surface->atlasX;
region.dstOffset.y = surface->atlasY;
region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.dstSubresource.layerCount = 1;
region.dstSubresource.baseArrayLayer = surface->atlasPageIndex;
region.extent.width = surface->texWidth;
region.extent.height = surface->texHeight;
region.extent.depth = 1;
regions.push_back(region);
}
if (!regions.empty())
{
PipelineBarrier()
.AddImage(img.resolve.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT)
.AddImage(fb->GetTextureManager()->Lightmap.Image.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, (int)pageIndex, 1)
.Execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
cmdbuffer->copyImage(img.resolve.Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, fb->GetTextureManager()->Lightmap.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (uint32_t)regions.size(), regions.data());
PipelineBarrier()
.AddImage(fb->GetTextureManager()->Lightmap.Image.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, (int)pageIndex, 1)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
atlasImages[pageIndex].Transfer->Unmap();
}
FVector2 VkLightmap::ToUV(const FVector3& vert, const LevelMeshSurface* targetSurface)
@ -589,12 +574,6 @@ LightmapImage VkLightmap::CreateImage(int width, int height)
.DebugName("LightmapImage.resolve.Framebuffer")
.Create(fb->GetDevice());
img.Transfer = BufferBuilder()
.Size(width * height * sizeof(FVector4))
.Usage(VK_IMAGE_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.DebugName("LightmapImage.Transfer")
.Create(fb->GetDevice());
return img;
}

View file

@ -46,8 +46,6 @@ struct LightmapImage
std::unique_ptr<VulkanImageView> View;
std::unique_ptr<VulkanFramebuffer> Framebuffer;
} resolve;
std::unique_ptr<VulkanBuffer> Transfer;
};
struct SceneVertex
@ -88,7 +86,6 @@ private:
void CreateAtlasImages();
void RenderAtlasImage(size_t pageIndex);
void ResolveAtlasImage(size_t pageIndex);
void DownloadAtlasImage(size_t pageIndex);
LightmapImage CreateImage(int width, int height);

View file

@ -62,7 +62,6 @@
#include <zvulkan/vulkancompatibledevice.h>
#include "engineerrors.h"
#include "c_dispatch.h"
#include "accelstructs/halffloat.h"
FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames, int maxFrames = -1);
@ -541,51 +540,8 @@ void VulkanRenderDevice::SetLevelMesh(LevelMesh* mesh)
{
lastMesh = mesh;
#if 0 // To do: GetLightmap()->Raytrace should output directly to the lightmap texture instead of forcing us to download it to the CPU first
GetTextureManager()->CreateLightmap(mesh->LMTextureSize, mesh->LMTextureCount);
GetCommands()->WaitForCommands(false);
GetLightmap()->Raytrace(mesh);
#else // Temporary version using the old zdray Raytracer code as-is
Printf("Running VkLightmap.\n");
GetLightmap()->Raytrace(mesh);
Printf("Copying data.\n");
// TODO refactor
auto clamp = [](float a, float min, float max) -> float { return a < min ? min : a > max ? max : a; };
TArray<uint16_t> LMTextureData;
LMTextureData.Resize(mesh->LMTextureSize * mesh->LMTextureSize * mesh->LMTextureCount * 3);
for (int i = 0, count = mesh->GetSurfaceCount(); i < count; i++)
{
LevelMeshSurface* surface = mesh->GetSurface(i);
uint16_t* currentTexture = LMTextureData.Data() + (mesh->LMTextureSize * mesh->LMTextureSize * 3) * surface->atlasPageIndex;
FVector3* colorSamples = surface->texPixels.data();
// store results to lightmap texture
for (int i = 0; i < surface->texHeight; i++)
{
for (int j = 0; j < surface->texWidth; j++)
{
// get texture offset
int offs = ((mesh->LMTextureSize * (i + surface->atlasY)) + surface->atlasX) * 3;
// convert RGB to bytes
currentTexture[offs + j * 3 + 0] = floatToHalf(clamp(colorSamples[i * surface->texWidth + j].X, 0.0f, 65000.0f));
currentTexture[offs + j * 3 + 1] = floatToHalf(clamp(colorSamples[i * surface->texWidth + j].Y, 0.0f, 65000.0f));
currentTexture[offs + j * 3 + 2] = floatToHalf(clamp(colorSamples[i * surface->texWidth + j].Z, 0.0f, 65000.0f));
}
}
}
GetTextureManager()->SetLightmap(mesh->LMTextureSize, mesh->LMTextureCount, LMTextureData);
#endif
}
}