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- Fixed: The "same level" dmflag did not work.
- Changed the nextlevel global var to an FString. SVN r1196 (trunk)
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2 changed files with 23 additions and 9 deletions
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@ -1,3 +1,17 @@
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September 4, 2008
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- Fixed: The "same level" dmflag did not work.
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- Changed the nextlevel global var to an FString.
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- Implemented some more controllers for the OPL player:
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* RPN select (controllers 100 and 101)
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* RPN 0 (pitch bend sensitivity)
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* NPRN select (controllers 98 and 99)
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* Data entry (controllers 6 and 38)
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* All notes off (controller 123)
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* All sounds off (controller 120)
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* Reset controllers (controller 121)
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- Added pixel doubling and quadrupling for fullscreen DirectDraw modes.
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The command line options -2 and -4 can be used to force them.
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September 4, 2008 (Changes by Graf Zahl)
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- Fixed: Red blood particles used too dark colors.
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- Fixed: The smoothlighting code in side_t::GetLightLevel relied on
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@ -1819,7 +1819,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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//
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// G_DoCompleted
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//
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static char nextlevel[9];
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static FString nextlevel;
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static int startpos; // [RH] Support for multiple starts per level
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extern int NoWipe; // [RH] Don't wipe when travelling in hubs
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static bool startkeepfacing; // [RH] Support for keeping your facing angle
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@ -1831,7 +1831,7 @@ static bool g_nomonsters;
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// match the first parameter of the single player start spots
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// that should appear in the next map.
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void G_ChangeLevel(const char * levelname, int position, bool keepFacing, int nextSkill,
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void G_ChangeLevel(const char *levelname, int position, bool keepFacing, int nextSkill,
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bool nointermission, bool resetinv, bool nomonsters)
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{
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if (unloading)
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@ -1840,15 +1840,14 @@ void G_ChangeLevel(const char * levelname, int position, bool keepFacing, int ne
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return;
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}
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strncpy (nextlevel, levelname, 8);
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nextlevel[8] = 0;
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nextlevel = levelname;
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if (strncmp(nextlevel, "enDSeQ", 6))
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if (strncmp(levelname, "enDSeQ", 6))
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{
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level_info_t *nextinfo = CheckLevelRedirect (FindLevelInfo (nextlevel));
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if (nextinfo)
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{
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strncpy(nextlevel, nextinfo->mapname, 8);
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nextlevel = nextinfo->mapname;
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}
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}
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@ -1944,7 +1943,7 @@ void G_DoCompleted (void)
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if (gamestate == GS_TITLELEVEL)
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{
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strncpy (level.mapname, nextlevel, 8);
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strncpy (level.mapname, nextlevel, 255);
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G_DoLoadLevel (startpos, false);
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startpos = 0;
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viewactive = true;
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@ -1985,8 +1984,9 @@ void G_DoCompleted (void)
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}
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CheckWarpTransMap (wminfo.next, true);
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nextlevel = wminfo.next;
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wminfo.next_ep = FindLevelInfo (nextlevel)->cluster - 1;
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wminfo.next_ep = FindLevelInfo (wminfo.next)->cluster - 1;
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wminfo.maxkills = level.total_monsters;
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wminfo.maxitems = level.total_items;
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wminfo.maxsecret = level.total_secrets;
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@ -2318,7 +2318,7 @@ void G_DoWorldDone (void)
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}
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else
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{
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strncpy (level.mapname, nextlevel, 8);
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strncpy (level.mapname, nextlevel, 255);
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}
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G_StartTravel ();
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G_DoLoadLevel (startpos, true);
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