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Fixed: SBar_DrawTextureRotated was missing the angle parameter
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1 changed files with 1 additions and 1 deletions
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@ -162,7 +162,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawImageRotated, SBar_DrawImageRo
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void SBar_DrawTextureRotated(DStatusBarCore* self, int texid, double x, double y, int flags, double angle, double alpha, double scaleX, double scaleY, int style, int color, int translation)
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void SBar_DrawTextureRotated(DStatusBarCore* self, int texid, double x, double y, int flags, double angle, double alpha, double scaleX, double scaleY, int style, int color, int translation)
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{
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{
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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self->DrawRotated(FSetTextureID(texid), x, y, flags, alpha, scaleX, scaleY, color, translation, style);
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self->DrawRotated(FSetTextureID(texid), x, y, flags, angle, alpha, scaleX, scaleY, color, translation, (ERenderStyle)style);
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawTextureRotated, SBar_DrawTextureRotated)
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DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, DrawTextureRotated, SBar_DrawTextureRotated)
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