- don't modify gl_customshader cvar in GLES backend; the backend will not show custom shaders anyhow

This commit is contained in:
Rachael Alexanderson 2022-03-07 08:46:25 -05:00
parent 254da4b769
commit ab27d1dd33

View file

@ -170,7 +170,7 @@ namespace OpenGLESRenderer
gles.modelstring = (char*)glGetString(GL_RENDERER); gles.modelstring = (char*)glGetString(GL_RENDERER);
gles.vendorstring = (char*)glGetString(GL_VENDOR); gles.vendorstring = (char*)glGetString(GL_VENDOR);
gl_customshader = false; //gl_customshader = false;
GLint maxTextureSize[1]; GLint maxTextureSize[1];
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize); glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);