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- don't modify gl_customshader
cvar in GLES backend; the backend will not show custom shaders anyhow
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1 changed files with 1 additions and 1 deletions
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@ -170,7 +170,7 @@ namespace OpenGLESRenderer
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gles.modelstring = (char*)glGetString(GL_RENDERER);
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gles.modelstring = (char*)glGetString(GL_RENDERER);
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gles.vendorstring = (char*)glGetString(GL_VENDOR);
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gles.vendorstring = (char*)glGetString(GL_VENDOR);
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gl_customshader = false;
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//gl_customshader = false;
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GLint maxTextureSize[1];
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GLint maxTextureSize[1];
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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