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- remove assumption in DFrameBuffer::FillBorder that ultrawide screens will stretch an image, since it is no longer the case.
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1 changed files with 0 additions and 6 deletions
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@ -1120,12 +1120,6 @@ void DFrameBuffer::FillBorder (FTexture *img)
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{
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float myratio = ActiveRatio (Width, Height);
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// if 21:9 AR, fill borders akin to 16:9, since all fullscreen
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// images are being drawn to that scale.
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if (myratio > 1.7f) {
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myratio = 16 / 9.0f;
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}
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if (myratio >= 1.3f && myratio <= 1.4f)
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{ // This is a 4:3 display, so no border to show
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return;
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