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Fixed A_QuakeEx falloff not working properly.
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@ -289,9 +289,8 @@ fixed_t DEarthquake::GetFalloff(fixed_t dist) const
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else if ((dist > m_Falloff) && (dist < m_TremorRadius))
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{ //Player inside the radius, and outside the min distance for falloff.
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fixed_t tremorsize = m_TremorRadius - m_Falloff;
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fixed_t tremordist = dist - m_Falloff;
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assert(tremorsize > 0);
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return (FRACUNIT - FixedMul(FRACUNIT,tremordist) / tremorsize);
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return (FRACUNIT - FixedDiv((dist - m_Falloff), tremorsize));
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}
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else
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{ //Shouldn't happen.
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