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- fixed: The CHECKSWITCHRANGE line flag was ignored for one sided lines.
SVN r1570 (trunk)
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0d1d15eba8
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2 changed files with 12 additions and 3 deletions
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@ -1,4 +1,5 @@
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May 3, 2009 (Changes by Graf Zahl)
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- fixed: The CHECKSWITCHRANGE line flag was ignored for one sided lines.
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- Added more compatibility settings, submitted by Gez.
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May 2, 2009 (Changes by Graf Zahl)
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@ -464,8 +464,7 @@ static int TryFindSwitch (side_t *side, int Where)
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//
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bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
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{
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// if this line is one sided this function must always return success.
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if (line->sidenum[0] == NO_SIDE || line->sidenum[1] == NO_SIDE) return true;
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if (line->sidenum[0] == NO_SIDE) return true;
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fixed_t checktop;
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fixed_t checkbot;
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@ -492,9 +491,18 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
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checkx = dll.x + FixedMul(dll.dx, inter);
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checky = dll.y + FixedMul(dll.dy, inter);
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// one sided line
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if (line->sidenum[1] == NO_SIDE)
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{
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onesided:
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fixed_t sectorc = line->frontsector->ceilingplane.ZatPoint(checkx, checky);
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fixed_t sectorf = line->frontsector->floorplane.ZatPoint(checkx, checky);
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return (user->z + user->height >= sectorf && user->z <= sectorc);
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}
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// Now get the information from the line.
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P_LineOpening(open, NULL, line, checkx, checky, user->x, user->y);
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if (open.range <= 0) return true;
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if (open.range <= 0) goto onesided;
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if ((TryFindSwitch (side, side_t::top)) != -1)
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{
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