- Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts.

- Fixed: CCMD(dir) passes FStrings directly to Printf.

For R241:

- Fixed: The defaultbind command still treated the bindings as char pointers and
  as a result didn't work.
- Added SpawnSpotFacing ACS function which is the same as SpawnSpot but it uses
  the map spot's angle.
- Added ThingCountName ACS function which is the same as ThingCount but it takes
  an actor's type name instead of a spawn ID.


SVN r242 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-09 21:50:16 +00:00
parent dd3c0d82f7
commit a9470f8642
3 changed files with 6 additions and 4 deletions

View file

@ -1,4 +1,6 @@
July 9, 2006 (Changes by Graf Zahl)
- Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts.
- Fixed: CCMD(dir) passes FStrings directly to Printf.
- Fixed: The defaultbind command still treated the bindings as char pointers and
as a result didn't work.
- Added SpawnSpotFacing ACS function which is the same as SpawnSpot but it uses

View file

@ -506,7 +506,7 @@ CCMD (dir)
if (chdir (dir))
{
Printf ("%s not found\n", dir);
Printf ("%s not found\n", dir.GetChars());
return;
}
}
@ -521,10 +521,10 @@ CCMD (dir)
}
if ( (file = I_FindFirst (match, &c_file)) == ((void *)(-1)))
Printf ("Nothing matching %s%s\n", dir, match);
Printf ("Nothing matching %s%s\n", dir.GetChars(), match);
else
{
Printf ("Listing of %s%s:\n", dir, match);
Printf ("Listing of %s%s:\n", dir.GetChars(), match);
do
{
if (I_FindAttr (&c_file) & FA_DIREC)

View file

@ -1202,7 +1202,7 @@ void C_DrawConsole ()
{
player = player->camera->player;
}
screen->Dim (PalEntry (player->BlendR*255, player->BlendG*255, player->BlendB*255),
screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
}
}