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commit
a89ec61dc1
4 changed files with 27 additions and 18 deletions
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@ -70,24 +70,24 @@
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// CVARs
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//
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//==========================================================================
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CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, 0)
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CVAR(Bool, gl_bloom, false, CVAR_ARCHIVE);
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CUSTOM_CVAR(Float, gl_bloom_amount, 1.4f, CVAR_ARCHIVE)
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{
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if (self < 0.1f) self = 0.1f;
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}
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CVAR(Float, gl_exposure_scale, 1.3f, 0)
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CVAR(Float, gl_exposure_min, 0.35f, 0)
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CVAR(Float, gl_exposure_base, 0.35f, 0)
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CVAR(Float, gl_exposure_speed, 0.05f, 0)
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CVAR(Float, gl_exposure_scale, 1.3f, CVAR_ARCHIVE)
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CVAR(Float, gl_exposure_min, 0.35f, CVAR_ARCHIVE)
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CVAR(Float, gl_exposure_base, 0.35f, CVAR_ARCHIVE)
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CVAR(Float, gl_exposure_speed, 0.05f, CVAR_ARCHIVE)
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CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, gl_tonemap, 0, CVAR_ARCHIVE)
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{
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if (self < 0 || self > 5)
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self = 0;
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}
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CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, 0)
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CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, CVAR_ARCHIVE)
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{
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if (self < 3 || self > 15 || self % 2 == 0)
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self = 7;
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@ -95,9 +95,9 @@ CUSTOM_CVAR(Int, gl_bloom_kernel_size, 7, 0)
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CVAR(Bool, gl_lens, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Float, gl_lens_k, -0.12f, 0)
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CVAR(Float, gl_lens_kcube, 0.1f, 0)
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CVAR(Float, gl_lens_chromatic, 1.12f, 0)
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CVAR(Float, gl_lens_k, -0.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Float, gl_lens_kcube, 0.1f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Float, gl_lens_chromatic, 1.12f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_ssao, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Float, gl_ssao_strength, 0.7, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -1323,6 +1323,9 @@ bool AActor::Massacre ()
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if (health > 0)
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{
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auto f = flags;
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auto f2 = flags2;
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flags |= MF_SHOOTABLE;
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flags2 &= ~(MF2_DORMANT|MF2_INVULNERABLE);
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do
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@ -1331,6 +1334,12 @@ bool AActor::Massacre ()
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P_DamageMobj (this, NULL, NULL, TELEFRAG_DAMAGE, NAME_Massacre);
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}
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while (health != prevhealth && health > 0); //abort if the actor wasn't hurt.
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if (health > 0)
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{
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// restore flags if this did not kill the monster.
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flags = f;
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flags2 = f2;
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}
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return health <= 0;
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}
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return false;
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@ -361,11 +361,11 @@ static bool S_CheckSound(sfxinfo_t *startsfx, sfxinfo_t *sfx, TArray<sfxinfo_t *
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auto rsfx = &S_sfx[list->Sounds[i]];
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if (rsfx == startsfx)
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{
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Printf(TEXTCOLOR_RED "recursive sound $random found for %s:\n", startsfx->name);
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Printf(TEXTCOLOR_RED "recursive sound $random found for %s:\n", startsfx->name.GetChars());
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success = false;
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for (unsigned i = 1; i<chain.Size(); i++)
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{
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Printf(TEXTCOLOR_ORANGE " -> %s\n", chain[i]->name);
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Printf(TEXTCOLOR_ORANGE " -> %s\n", chain[i]->name.GetChars());
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}
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}
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else
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@ -379,11 +379,11 @@ static bool S_CheckSound(sfxinfo_t *startsfx, sfxinfo_t *sfx, TArray<sfxinfo_t *
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me = &S_sfx[me->link];
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if (me == startsfx)
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{
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Printf(TEXTCOLOR_RED "recursive sound $alias found for %s:\n", startsfx->name);
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Printf(TEXTCOLOR_RED "recursive sound $alias found for %s:\n", startsfx->name.GetChars());
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success = false;
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for (unsigned i = 1; i<chain.Size(); i++)
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{
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Printf(TEXTCOLOR_ORANGE " -> %s\n", chain[i]->name);
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Printf(TEXTCOLOR_ORANGE " -> %s\n", chain[i]->name.GetChars());
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}
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chain.Resize(siz);
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}
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@ -413,7 +413,7 @@ void S_CheckIntegrity()
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if (broken[i])
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{
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auto &sfx = S_sfx[i];
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Printf(TEXTCOLOR_RED "Sound %s has been disabled\n", sfx.name);
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Printf(TEXTCOLOR_RED "Sound %s has been disabled\n", sfx.name.GetChars());
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sfx.bRandomHeader = false;
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sfx.link = 0; // link to the empty sound.
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}
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@ -211,11 +211,11 @@ bool MUSSong2::CheckDone()
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void MUSSong2::Precache()
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{
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TArray<WORD> work(MusHeader->NumInstruments);
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TArray<WORD> work(LittleShort(MusHeader->NumInstruments));
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const BYTE *used = (BYTE *)MusHeader + sizeof(MUSHeader) / sizeof(BYTE);
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int i, k;
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for (i = k = 0; i < MusHeader->NumInstruments; ++i)
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for (i = k = 0; i < LittleShort(MusHeader->NumInstruments); ++i)
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{
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BYTE instr = used[k++];
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WORD val;
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