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https://github.com/ZDoom/gzdoom.git
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got rid of strlwr.
The 3 remaining uses were completely redundant.
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parent
6fc256709c
commit
a899571d8c
3 changed files with 1 additions and 24 deletions
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@ -54,17 +54,6 @@ bool I_WriteIniFailed (const char* filename);
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class FGameTexture;
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bool I_SetCursor(FGameTexture *);
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static inline char *strlwr(char *str)
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{
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char *ptr = str;
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while(*ptr)
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{
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*ptr = tolower(*ptr);
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++ptr;
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}
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return str;
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}
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inline int I_GetNumaNodeCount() { return 1; }
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inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
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inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
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@ -49,9 +49,6 @@
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#include "v_text.h"
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#include "m_argv.h"
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#include "v_video.h"
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#ifndef _MSC_VER
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#include "i_system.h" // for strlwr()
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#endif // !_MSC_VER
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void ParseOldDecoration(FScanner &sc, EDefinitionType def, PNamespace *ns);
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EXTERN_CVAR(Bool, strictdecorate);
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@ -945,15 +942,12 @@ static void ParseActorProperty(FScanner &sc, Baggage &bag)
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"Spawn", "See", "Melee", "Missile", "Pain", "Death", "XDeath", "Burn",
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"Ice", "Raise", "Crash", "Crush", "Wound", "Disintegrate", "Heal", NULL };
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strlwr (sc.String);
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FString propname = sc.String;
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if (sc.CheckString ("."))
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{
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sc.MustGetString ();
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propname += '.';
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strlwr (sc.String);
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propname += sc.String;
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}
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else
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@ -45,9 +45,6 @@
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#include "thingdef.h"
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#include "codegen.h"
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#include "backend/codegen_doom.h"
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#ifndef _MSC_VER
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#include "i_system.h" // for strlwr()
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#endif // !_MSC_VER
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//==========================================================================
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//***
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@ -562,11 +559,8 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
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FxExpression* ParseAction(FScanner &sc, FState state, FString statestring, Baggage &bag)
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{
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// Make the action name lowercase
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strlwr (sc.String);
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FxExpression *call = DoActionSpecials(sc, state, bag);
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if (call != NULL)
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if (call != nullptr)
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{
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return call;
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}
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