- fix scale members in actor.zs

This commit is contained in:
Christoph Oelckers 2022-07-12 16:56:56 +02:00
parent ac0a68c7ca
commit a847dacaaa

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@ -115,7 +115,7 @@ class Actor : Thinker native
native double FloatSpeed;
native SpriteID sprite;
native uint8 frame;
native fvector2 Scale;
native vector2 Scale;
native TextureID picnum;
native double Alpha;
native readonly color fillcolor; // must be set with SetShade to initialize correctly.
@ -374,8 +374,8 @@ class Actor : Thinker native
native readonly deprecated("2.3", "Use Vel.X instead") double MomX;
native readonly deprecated("2.3", "Use Vel.Y instead") double MomY;
native readonly deprecated("2.3", "Use Vel.Z instead") double MomZ;
native deprecated("2.3", "Use Scale.X instead") float ScaleX;
native deprecated("2.3", "Use Scale.Y instead") float ScaleY;
native deprecated("2.3", "Use Scale.X instead") double ScaleX;
native deprecated("2.3", "Use Scale.Y instead") double ScaleY;
//FStrifeDialogueNode *Conversation; // [RH] The dialogue to show when this actor is used.;