From a7bc9262d9602c4c577c683d02b13803abebacbf Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 20 Dec 2007 08:44:45 +0000 Subject: [PATCH] - Fixed: The StrifePlayer defined the wrong color range for its translations. SVN r606 (trunk) --- docs/rh-log.txt | 3 +++ wadsrc/decorate/strife/strifeplayer.txt | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 5a37eeaeaf..28f793b516 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,3 +1,6 @@ +December 20, 2007 (Changes by Graf Zahl) +- Fixed: The StrifePlayer defined the wrong color range for its translations. + December 19, 2007 - Added a framework for drawing the 2D screen elements with Direct3D textures. They are not actually drawn with it yet, nor is it complete, but it's diff --git a/wadsrc/decorate/strife/strifeplayer.txt b/wadsrc/decorate/strife/strifeplayer.txt index e93c680434..e86a7c2edb 100644 --- a/wadsrc/decorate/strife/strifeplayer.txt +++ b/wadsrc/decorate/strife/strifeplayer.txt @@ -9,7 +9,7 @@ ACTOR StrifePlayer : PlayerPawn PainChance 255 Speed 1 MaxStepHeight 16 - Player.ColorRange 96, 111 + Player.ColorRange 128, 143 Player.DisplayName "Rebel" Player.StartItem "PunchDagger"