diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 5a37eeaeaf..28f793b516 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,3 +1,6 @@ +December 20, 2007 (Changes by Graf Zahl) +- Fixed: The StrifePlayer defined the wrong color range for its translations. + December 19, 2007 - Added a framework for drawing the 2D screen elements with Direct3D textures. They are not actually drawn with it yet, nor is it complete, but it's diff --git a/wadsrc/decorate/strife/strifeplayer.txt b/wadsrc/decorate/strife/strifeplayer.txt index e93c680434..e86a7c2edb 100644 --- a/wadsrc/decorate/strife/strifeplayer.txt +++ b/wadsrc/decorate/strife/strifeplayer.txt @@ -9,7 +9,7 @@ ACTOR StrifePlayer : PlayerPawn PainChance 255 Speed 1 MaxStepHeight 16 - Player.ColorRange 96, 111 + Player.ColorRange 128, 143 Player.DisplayName "Rebel" Player.StartItem "PunchDagger"