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- fixed flicker light selection of light radius.
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1 changed files with 2 additions and 2 deletions
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@ -225,7 +225,7 @@ void FDynamicLight::ReleaseLight()
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if (prev != nullptr) prev->next = next;
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else level.lights = next;
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if (next != nullptr) next->prev = prev;
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prev = nullptr;
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next = prev = nullptr;
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FreeList.Push(this);
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}
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@ -305,7 +305,7 @@ void FDynamicLight::Tick()
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case FlickerLight:
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{
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int rnd = randLight(360);
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m_currentRadius = float((rnd >= int(specialf1))? GetIntensity() : GetSecondaryIntensity());
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m_currentRadius = float((rnd < int(specialf1))? GetIntensity() : GetSecondaryIntensity());
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break;
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}
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