Level name printout on load shouldn't be sent to the HUD.

This commit is contained in:
Marisa the Magician 2022-11-05 12:41:45 +01:00 committed by Christoph Oelckers
parent 0828184055
commit a75a96d993

View file

@ -1395,7 +1395,7 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au
{ {
FString mapname = nextmapname; FString mapname = nextmapname;
mapname.ToUpper(); mapname.ToUpper();
Printf("\n%s\n\n" TEXTCOLOR_BOLD "%s - %s\n\n", console_bar, mapname.GetChars(), LevelName.GetChars()); Printf(PRINT_NONOTIFY, "\n%s\n\n" TEXTCOLOR_BOLD "%s - %s\n\n", console_bar, mapname.GetChars(), LevelName.GetChars());
} }
// Set the sky map. // Set the sky map.