From a75a96d993c5710808d14b7186073efbe9403c46 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Sat, 5 Nov 2022 12:41:45 +0100 Subject: [PATCH] Level name printout on load shouldn't be sent to the HUD. --- src/g_level.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_level.cpp b/src/g_level.cpp index 0efb077f59..18293232b7 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1395,7 +1395,7 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au { FString mapname = nextmapname; mapname.ToUpper(); - Printf("\n%s\n\n" TEXTCOLOR_BOLD "%s - %s\n\n", console_bar, mapname.GetChars(), LevelName.GetChars()); + Printf(PRINT_NONOTIFY, "\n%s\n\n" TEXTCOLOR_BOLD "%s - %s\n\n", console_bar, mapname.GetChars(), LevelName.GetChars()); } // Set the sky map.