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Level name printout on load shouldn't be sent to the HUD.
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1 changed files with 1 additions and 1 deletions
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@ -1395,7 +1395,7 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au
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{
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FString mapname = nextmapname;
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mapname.ToUpper();
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Printf("\n%s\n\n" TEXTCOLOR_BOLD "%s - %s\n\n", console_bar, mapname.GetChars(), LevelName.GetChars());
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Printf(PRINT_NONOTIFY, "\n%s\n\n" TEXTCOLOR_BOLD "%s - %s\n\n", console_bar, mapname.GetChars(), LevelName.GetChars());
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}
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// Set the sky map.
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