- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.

- Removed #pragma warnings from cmdlib.h and fixed the places where they were 
  still triggered.
  These #pragmas were responsible for >90% of the GCC warnings that were not
  listed in VC++.
- Fixed one bug in the process: DSeqNode::m_Atten was never adjusted when the
  parameter handling of the sound functions for attenuation was changed.
  Changed m_Atten to a float and fixed the SNDSEQ parser to set proper values. 
  Also added the option to specify attenuation with direct values in addition 
  to the predefined names.

SVN r1583 (trunk)
This commit is contained in:
Christoph Oelckers 2009-05-15 10:39:40 +00:00
parent 6fd62b68a8
commit a732687548
47 changed files with 170 additions and 140 deletions

View file

@ -1,4 +1,16 @@
May 14, 2009 (Changes by Graf Zahl)
May 15, 2009 (Changes by Graf Zahl)
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
- Removed #pragma warnings from cmdlib.h and fixed the places where they were
still triggered.
These #pragmas were responsible for >90% of the GCC warnings that were not
listed in VC++.
- Fixed one bug in the process: DSeqNode::m_Atten was never adjusted when the
parameter handling of the sound functions for attenuation was changed.
Changed m_Atten to a float and fixed the SNDSEQ parser to set proper values.
Also added the option to specify attenuation with direct values in addition
to the predefined names.
May 14, 2009 (Changes by Graf Zahl)
- fixed a few Heretic actors:
* The pod generator's attacksound was wrong
* The teleglitter generators need different flags if they are supposed to work

View file

@ -623,7 +623,7 @@ CCMD (r_visibility)
}
else if (!netgame)
{
R_SetVisibility (atof (argv[1]));
R_SetVisibility ((float)atof (argv[1]));
}
else
{

View file

@ -620,7 +620,7 @@ static int FlushLines (const char *start, const char *stop)
return i;
}
static void AddLine (const char *text, bool more, int len)
static void AddLine (const char *text, bool more, size_t len)
{
if (BufferRover + len + 1 - ConsoleBuffer > CONSOLESIZE)
{
@ -1401,7 +1401,7 @@ static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
{
if (buffer[1] == buffer[0])
{
buffer[buffer[0] + 2] = ev->data1;
buffer[buffer[0] + 2] = BYTE(ev->data1);
}
else
{
@ -1413,7 +1413,7 @@ static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
for (; e >= c; e--)
*(e + 1) = *e;
*c = ev->data1;
*c = char(ev->data1);
}
buffer[0]++;
buffer[1]++;

View file

@ -242,7 +242,7 @@ float FBaseCVar::ToFloat (UCVarValue value, ECVarType type)
return value.Float;
case CVAR_String:
return strtod (value.String, NULL);
return (float)strtod (value.String, NULL);
case CVAR_GUID:
return 0.f;
@ -498,8 +498,8 @@ UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
if (i == 38 && value[i] == 0)
{
cGUID.Data1 = strtoul (value + 1, NULL, 16);
cGUID.Data2 = strtoul (value + 10, NULL, 16);
cGUID.Data3 = strtoul (value + 15, NULL, 16);
cGUID.Data2 = (WORD)strtoul (value + 10, NULL, 16);
cGUID.Data3 = (WORD)strtoul (value + 15, NULL, 16);
cGUID.Data4[0] = HexToByte (value + 20);
cGUID.Data4[1] = HexToByte (value + 22);
cGUID.Data4[2] = HexToByte (value + 25);
@ -1288,7 +1288,7 @@ void C_BackupCVars (void)
}
cvar = cvar->m_Next;
}
numbackedup = backup - CVarBackups;
numbackedup = int(backup - CVarBackups);
}
void C_RestoreCVars (void)

View file

@ -543,7 +543,7 @@ void C_DoCommand (const char *cmd, int keynum)
;
}
const int len = end - beg;
const size_t len = end - beg;
if (ParsingKeyConf)
{
@ -615,7 +615,7 @@ void C_DoCommand (const char *cmd, int keynum)
}
else
{ // Check for any console vars that match the command
FBaseCVar *var = FindCVarSub (beg, len);
FBaseCVar *var = FindCVarSub (beg, int(len));
if (var != NULL)
{
@ -634,7 +634,7 @@ void C_DoCommand (const char *cmd, int keynum)
else
{ // We don't know how to handle this command
char cmdname[64];
int minlen = MIN (len, 63);
size_t minlen = MIN<size_t> (len, 63);
memcpy (cmdname, beg, minlen);
cmdname[len] = 0;
@ -801,7 +801,7 @@ static long ParseCommandLine (const char *args, int *argc, char **argv, bool no_
while (*args && *args > ' ' && *args != '\"')
args++;
if (*start == '$' && (var = FindCVarSub (start+1, args-start-1)))
if (*start == '$' && (var = FindCVarSub (start+1, int(args-start-1))))
{
val = var->GetGenericRep (CVAR_String);
start = val.String;

View file

@ -498,7 +498,7 @@ int strbin (char *str)
}
}
*str = 0;
return str - start;
return int(str - start);
}
// [RH] Replaces the escape sequences in a string with actual escaped characters.

View file

@ -3,14 +3,6 @@
#ifndef __CMDLIB__
#define __CMDLIB__
#ifdef _MSC_VER
#pragma warning(disable : 4244) // MIPS
#pragma warning(disable : 4136) // X86
#pragma warning(disable : 4051) // ALPHA
#pragma warning(disable : 4018) // signed/unsigned mismatch
#pragma warning(disable : 4305) // truncate from double to float
#endif
#include "doomtype.h"

View file

@ -641,7 +641,7 @@ static int PatchThing (int thingy)
}
else if (linelen == 11 && stricmp (Line1, "Pain chance") == 0)
{
info->PainChance = val;
info->PainChance = (SWORD)val;
}
else if (linelen == 12 && stricmp (Line1, "Translucency") == 0)
{
@ -882,7 +882,7 @@ static int PatchThing (int thingy)
}
else if (stricmp (Line1, "ID #") == 0)
{
*ednum = val;
*ednum = (SWORD)val;
}
}
else Printf (unknown_str, Line1, "Thing", thingy);

View file

@ -353,7 +353,7 @@ int NetbufferSize ()
SkipTicCmd (&skipper, numtics);
}
}
return skipper - netbuffer;
return int(skipper - netbuffer);
}
//
@ -1232,7 +1232,7 @@ void NetUpdate (void)
}
}
}
HSendPacket (i, cmddata - netbuffer);
HSendPacket (i, int(cmddata - netbuffer));
}
else
{
@ -1389,7 +1389,7 @@ bool DoArbitrate (void *userdata)
netbuffer[9] = data->gotsetup[0];
stream = &netbuffer[10];
D_WriteUserInfoStrings (consoleplayer, &stream, true);
SendSetup (data->playersdetected, data->gotsetup, stream - netbuffer);
SendSetup (data->playersdetected, data->gotsetup, int(stream - netbuffer));
}
else
{ // Send user info for all nodes
@ -1404,7 +1404,7 @@ bool DoArbitrate (void *userdata)
netbuffer[1] = j;
stream = &netbuffer[9];
D_WriteUserInfoStrings (j, &stream, true);
HSendPacket (i, stream - netbuffer);
HSendPacket (i, int(stream - netbuffer));
}
}
}
@ -1414,15 +1414,15 @@ bool DoArbitrate (void *userdata)
if (consoleplayer == Net_Arbitrator)
{
netbuffer[0] = NCMD_SETUP+2;
netbuffer[1] = doomcom.ticdup;
netbuffer[2] = doomcom.extratics;
netbuffer[1] = (BYTE)doomcom.ticdup;
netbuffer[2] = (BYTE)doomcom.extratics;
netbuffer[3] = NetMode;
stream = &netbuffer[4];
WriteString (startmap, &stream);
WriteLong (rngseed, &stream);
C_WriteCVars (&stream, CVAR_SERVERINFO, true);
SendSetup (data->playersdetected, data->gotsetup, stream - netbuffer);
SendSetup (data->playersdetected, data->gotsetup, int(stream - netbuffer));
}
return false;
}
@ -1635,7 +1635,7 @@ void D_QuitNetGame (void)
if (playeringame[i] && i != consoleplayer)
WriteLong (resendto[nodeforplayer[i]], &foo);
}
k = foo - netbuffer;
k = int(foo - netbuffer);
}
for (i = 0; i < 4; i++)

View file

@ -132,9 +132,7 @@ public:
fixed_t AttackZOffset; // attack height, relative to player center
// [CW] Fades for when you are being damaged.
float RedDamageFade;
float GreenDamageFade;
float BlueDamageFade;
PalEntry DamageFade;
bool UpdateWaterLevel (fixed_t oldz, bool splash);
bool ResetAirSupply (bool playgasp = true);

View file

@ -194,7 +194,7 @@ int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
ucmd->roll = ReadWord (stream);
}
return *stream - start;
return int(*stream - start);
}
// Returns the number of bytes written
@ -284,7 +284,7 @@ int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
// Write the packing bits
WriteByte (flags, &temp);
return *stream - start;
return int(*stream - start);
}
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
@ -396,7 +396,7 @@ int SkipTicCmd (BYTE **stream, int count)
}
}
skip = flow - *stream;
skip = int(flow - *stream);
*stream = flow;
return skip;
@ -420,7 +420,7 @@ void ReadTicCmd (BYTE **stream, int player, int tic)
while ((type = ReadByte (stream)) != DEM_USERCMD && type != DEM_EMPTYUSERCMD)
Net_SkipCommand (type, stream);
NetSpecs[player][ticmod].SetData (start, *stream - start - 1);
NetSpecs[player][ticmod].SetData (start, int(*stream - start - 1));
if (type == DEM_USERCMD)
{
@ -485,7 +485,7 @@ void FinishChunk (BYTE **stream)
if (!lenspot)
return;
len = *stream - lenspot - 4;
len = int(*stream - lenspot - 4);
WriteLong (len, &lenspot);
if (len & 1)
WriteByte (0, stream);

View file

@ -748,7 +748,7 @@ static void ChangeSpy (bool forward)
// Otherwise, cycle to the next player.
bool checkTeam = !demoplayback && deathmatch;
int pnum = players[consoleplayer].camera->player - players;
int pnum = int(players[consoleplayer].camera->player - players);
int step = forward ? 1 : -1;
do
@ -2348,7 +2348,7 @@ bool G_ProcessIFFDemo (char *mapname)
if (uncompSize > 0)
{
BYTE *uncompressed = new BYTE[uncompSize];
int r = uncompress (uncompressed, &uncompSize, demo_p, zdembodyend - demo_p);
int r = uncompress (uncompressed, &uncompSize, demo_p, uLong(zdembodyend - demo_p));
if (r != Z_OK)
{
Printf ("Could not decompress demo!\n");
@ -2522,7 +2522,7 @@ bool G_CheckDemoStatus (void)
// a compressed version. If the BODY successfully compresses, the
// contents of the COMP chunk will be changed to indicate the
// uncompressed size of the BODY.
uLong len = demo_p - demobodyspot;
uLong len = uLong(demo_p - demobodyspot);
uLong outlen = (len + len/100 + 12);
Byte *compressed = new Byte[outlen];
int r = compress2 (compressed, &outlen, demobodyspot, len, 9);
@ -2537,9 +2537,9 @@ bool G_CheckDemoStatus (void)
}
FinishChunk (&demo_p);
formlen = demobuffer + 4;
WriteLong (demo_p - demobuffer - 8, &formlen);
WriteLong (int(demo_p - demobuffer - 8), &formlen);
M_WriteFile (demoname, demobuffer, demo_p - demobuffer);
M_WriteFile (demoname, demobuffer, int(demo_p - demobuffer));
M_Free (demobuffer);
demorecording = false;
stoprecording = false;

View file

@ -973,7 +973,7 @@ DEFINE_MAP_OPTION(sky1, true)
{
parse.sc.Float /= 256;
}
info->skyspeed1 = parse.sc.Float * (35.f / 1000.f);
info->skyspeed1 = float(parse.sc.Float * (35. / 1000.));
}
}
@ -987,7 +987,7 @@ DEFINE_MAP_OPTION(sky2, true)
{
parse.sc.Float /= 256;
}
info->skyspeed2 = parse.sc.Float * (35.f / 1000.f);
info->skyspeed2 = float(parse.sc.Float * (35. / 1000.));
}
}
@ -1096,14 +1096,14 @@ DEFINE_MAP_OPTION(gravity, true)
{
parse.ParseAssign();
parse.sc.MustGetFloat();
info->gravity = parse.sc.Float;
info->gravity = float(parse.sc.Float);
}
DEFINE_MAP_OPTION(aircontrol, true)
{
parse.ParseAssign();
parse.sc.MustGetFloat();
info->aircontrol = parse.sc.Float;
info->aircontrol = float(parse.sc.Float);
}
DEFINE_MAP_OPTION(airsupply, true)
@ -1212,7 +1212,7 @@ DEFINE_MAP_OPTION(teamdamage, true)
{
parse.ParseAssign();
parse.sc.MustGetFloat();
info->teamdamage = parse.sc.Float;
info->teamdamage = float(parse.sc.Float);
}
DEFINE_MAP_OPTION(mapbackground, true)

View file

@ -1481,7 +1481,7 @@ void DBaseStatusBar::BlendView (float blend[4])
cnt = 228;
APlayerPawn *mo = players[consoleplayer].mo;
AddBlend (mo->RedDamageFade / 255, mo->GreenDamageFade / 255, mo->BlueDamageFade / 255, cnt / 255.f, blend);
AddBlend (mo->DamageFade.r / 255.f, mo->DamageFade.g / 255.f, mo->DamageFade.b / 255.f, cnt / 255.f, blend);
}
// Unlike Doom, I did not have any utility source to look at to find the

View file

@ -255,14 +255,14 @@ static menuitem_t MouseItems[] =
{
{ discrete, "Enable mouse", {&use_mouse}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Overall sensitivity", {&mouse_sensitivity}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Overall sensitivity", {&mouse_sensitivity}, {0.5}, {2.5}, {0.1f}, {NULL} },
{ discrete, "Prescale mouse movement",{&m_noprescale}, {2.0}, {0.0}, {0.0}, {NoYes} },
{ discrete, "Smooth mouse movement",{&smooth_mouse}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Turning speed", {&m_yaw}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Mouselook speed", {&m_pitch}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Forward/Backward speed",{&m_forward}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Strafing speed", {&m_side}, {0.5}, {2.5}, {0.1}, {NULL} },
{ slider, "Turning speed", {&m_yaw}, {0.5}, {2.5}, {0.1f}, {NULL} },
{ slider, "Mouselook speed", {&m_pitch}, {0.5}, {2.5}, {0.1f}, {NULL} },
{ slider, "Forward/Backward speed",{&m_forward}, {0.5}, {2.5}, {0.1f}, {NULL} },
{ slider, "Strafing speed", {&m_side}, {0.5}, {2.5}, {0.1f}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Always Mouselook", {&freelook}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Invert Mouse", {&invertmouse}, {2.0}, {0.0}, {0.0}, {OnOff} },
@ -330,7 +330,7 @@ static menuitem_t JoystickItems[] =
{
{ discrete, "Enable joystick", {&use_joystick}, {2.0}, {0.0}, {0.0}, {YesNo} },
{ discrete_guid,"Active joystick", {&joy_guid}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Overall sensitivity", {&joy_speedmultiplier}, {0.9}, {2.0}, {0.2}, {NULL} },
{ slider, "Overall sensitivity", {&joy_speedmultiplier}, {0.9f}, {2.0}, {0.2f}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ whitetext,"Axis Assignments", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
@ -519,7 +519,7 @@ static menuitem_t VideoItems[] = {
{ more, "Scoreboard Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartScoreboardMenu} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ slider, "Screen size", {&screenblocks}, {3.0}, {12.0}, {1.0}, {NULL} },
{ slider, "Brightness", {&Gamma}, {1.0}, {3.0}, {0.1}, {NULL} },
{ slider, "Brightness", {&Gamma}, {1.0}, {3.0}, {0.1f}, {NULL} },
{ discretes,"Crosshair", {&crosshair}, {8.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Column render mode", {&r_columnmethod}, {2.0}, {0.0}, {0.0}, {ColumnMethods} },
{ discrete, "Stretch short skies", {&r_stretchsky}, {2.0}, {0.0}, {0.0}, {OnOff} },
@ -1030,7 +1030,7 @@ value_t DF_Crouch[3] = {
static menuitem_t DMFlagsItems[] = {
{ discrete, "Teamplay", {&teamplay}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ slider, "Team damage scalar", {&teamdamage}, {0.0}, {1.0}, {0.05},{NULL} },
{ slider, "Team damage scalar", {&teamdamage}, {0.0}, {1.0}, {0.05f},{NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Smart Autoaim", {&sv_smartaim}, {4.0}, {0.0}, {0.0}, {SmartAim} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
@ -1260,8 +1260,8 @@ static valueenum_t Resamplers[] =
static menuitem_t SoundItems[] =
{
{ slider, "Sounds volume", {&snd_sfxvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
{ slider, "Music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05}, {NULL} },
{ slider, "Sounds volume", {&snd_sfxvolume}, {0.0}, {1.0}, {0.05f}, {NULL} },
{ slider, "Music volume", {&snd_musicvolume}, {0.0}, {1.0}, {0.05f}, {NULL} },
{ discrete, "MIDI device", {&snd_mididevice}, {0.0}, {0.0}, {0.0}, {NULL} },
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
{ discrete, "Underwater reverb", {&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
@ -1797,7 +1797,7 @@ void M_OptDrawer ()
int v, vals;
value = item->a.cvar->GetGenericRep (CVAR_Int);
value.Float = value.Int & int(item->c.max);
value.Float = float(value.Int & int(item->c.max));
vals = (int)item->b.numvalues;
v = M_FindCurVal (value.Float, item->e.values, vals);
@ -2380,7 +2380,7 @@ void M_OptResponder (event_t *ev)
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Int);
cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals);
cur = M_FindCurVal (float(value.Int & bmask), item->e.values, numvals);
if (--cur < 0)
cur = numvals - 1;
@ -2529,7 +2529,7 @@ void M_OptResponder (event_t *ev)
numvals = (int)item->b.min;
value = item->a.cvar->GetGenericRep (CVAR_Int);
cur = M_FindCurVal (value.Int & bmask, item->e.values, numvals);
cur = M_FindCurVal (float(value.Int & bmask), item->e.values, numvals);
if (++cur >= numvals)
cur = 0;
@ -2871,9 +2871,9 @@ static void ColorPickerDrawer ()
static void SetColorPickerSliders ()
{
FColorCVar *cvar = ColorPickerItems[0].a.colorcvar;
ColorPickerItems[2].a.fval = RPART(DWORD(*cvar));
ColorPickerItems[3].a.fval = GPART(DWORD(*cvar));
ColorPickerItems[4].a.fval = BPART(DWORD(*cvar));
ColorPickerItems[2].a.fval = float(RPART(DWORD(*cvar)));
ColorPickerItems[3].a.fval = float(GPART(DWORD(*cvar)));
ColorPickerItems[4].a.fval = float(BPART(DWORD(*cvar)));
CurrColorIndex = cvar->GetIndex();
}
@ -3029,7 +3029,7 @@ void UpdateJoystickMenu ()
JoystickItems[line].a.cvar = cvars2[i];
JoystickItems[line].b.min = 0.0;
JoystickItems[line].c.max = 4.0;
JoystickItems[line].d.step = 0.2;
JoystickItems[line].d.step = 0.2f;
line++;
JoystickItems[line].type = inverter;
@ -3055,8 +3055,8 @@ void UpdateJoystickMenu ()
JoystickItems[line].type = slider;
JoystickItems[line].a.cvar = cvars3[i];
JoystickItems[line].b.min = 0.0;
JoystickItems[line].c.max = 0.9;
JoystickItems[line].d.step = 0.05;
JoystickItems[line].c.max = 0.9f;
JoystickItems[line].d.step = 0.05f;
line++;
}
}

View file

@ -1435,7 +1435,7 @@ void FBehavior::LoadScriptsDirectory ()
ScriptPtr *ptr2 = &Scripts[i];
ptr2->Number = LittleShort(ptr1->Number);
ptr2->Type = LittleShort(ptr1->Type);
ptr2->Type = BYTE(LittleShort(ptr1->Type));
ptr2->ArgCount = LittleLong(ptr1->ArgCount);
ptr2->Address = LittleLong(ptr1->Address);
}
@ -3275,7 +3275,7 @@ int DLevelScript::RunScript ()
}
sp -= sizeof(CallReturn)/sizeof(int);
retsp = &Stack[sp];
sp = locals - Stack;
sp = int(locals - Stack);
pc = ret->ReturnModule->Ofs2PC(ret->ReturnAddress);
activeFunction = ret->ReturnFunction;
activeBehavior = ret->ReturnModule;
@ -5493,7 +5493,7 @@ int DLevelScript::RunScript ()
}
else
{
PushToStack (activator->player - players);
PushToStack (int(activator->player - players));
}
break;
@ -6181,7 +6181,7 @@ static void addDefered (level_info_t *i, acsdefered_t::EType type, int script, i
def->arg2 = arg2;
if (who != NULL && who->player != NULL)
{
def->playernum = who->player - players;
def->playernum = int(who->player - players);
}
else
{

View file

@ -391,7 +391,7 @@ bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
// get the sector on the second side of activating linedef
sec = sides[line->sidenum[1]].sector;
secnum = sec-sectors;
secnum = int(sec-sectors);
// if door already has a thinker, use it
if (sec->ceilingdata)

View file

@ -289,12 +289,8 @@ void AActor::Serialize (FArchive &arc)
<< master
<< smokecounter
<< BlockingMobj
<< BlockingLine;
if (SaveVersion >= 1573)
{
arc << Species;
}
<< BlockingLine
<< Species;
if (arc.IsStoring ())
{

View file

@ -381,9 +381,8 @@ void P_SerializeWorld (FArchive &arc)
<< si->Light
<< si->Flags
<< si->LeftSide
<< si->RightSide;
if (SaveVersion >= 1575)
arc << si->Index;
<< si->RightSide
<< si->Index;
DBaseDecal::SerializeChain (arc, &si->AttachedDecals);
}
}

View file

@ -1318,7 +1318,7 @@ void P_LoadSectors (MapData * map)
ss->ceilingplane.ic = -FRACUNIT;
SetTexture(ss, i, sector_t::floor, ms->floorpic);
SetTexture(ss, i, sector_t::ceiling, ms->ceilingpic);
ss->lightlevel = clamp (LittleShort(ms->lightlevel), (short)0, (short)255);
ss->lightlevel = (BYTE)clamp (LittleShort(ms->lightlevel), (short)0, (short)255);
if (map->HasBehavior)
ss->special = LittleShort(ms->special);
else // [RH] Translate to new sector special
@ -1743,7 +1743,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
ld->backsector = ld->sidenum[1]!=NO_SIDE ? sides[ld->sidenum[1]].sector : 0;
float dx = FIXED2FLOAT(ld->v2->x - ld->v1->x);
float dy = FIXED2FLOAT(ld->v2->y - ld->v1->y);
int linenum = ld-lines;
int linenum = int(ld-lines);
if (ld->frontsector == NULL)
{
@ -2058,7 +2058,7 @@ static void P_LoopSidedefs ()
// as their left edge.
line_t *line = &lines[sides[i].linenum];
int lineside = (line->sidenum[0] != (DWORD)i);
int vert = (lineside ? line->v2 : line->v1) - vertexes;
int vert = int((lineside ? line->v2 : line->v1) - vertexes);
sidetemp[i].b.lineside = lineside;
sidetemp[i].b.next = sidetemp[vert].b.first;
@ -2088,18 +2088,18 @@ static void P_LoopSidedefs ()
{
if (sidetemp[i].b.lineside)
{
right = line->v1 - vertexes;
right = int(line->v1 - vertexes);
}
else
{
right = line->v2 - vertexes;
right = int(line->v2 - vertexes);
}
right = sidetemp[right].b.first;
if (right == NO_SIDE)
{ // There is no right side!
Printf ("Line %d's right edge is unconnected\n", linemap[line-lines]);
Printf ("Line %d's right edge is unconnected\n", linemap[unsigned(line-lines)]);
continue;
}

View file

@ -315,10 +315,10 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt)
FVector3 vec1, vec2;
int vi1, vi2, vi3;
vi1 = sec->lines[0]->v1 - vertexes;
vi2 = sec->lines[0]->v2 - vertexes;
vi1 = int(sec->lines[0]->v1 - vertexes);
vi2 = int(sec->lines[0]->v2 - vertexes);
vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
sec->lines[1]->v2 - vertexes : sec->lines[1]->v1 - vertexes;
int(sec->lines[1]->v2 - vertexes) : int(sec->lines[1]->v1 - vertexes);
vt1.X = FIXED2FLOAT(vertexes[vi1].x);
vt1.Y = FIXED2FLOAT(vertexes[vi1].y);

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@ -629,7 +629,7 @@ void DActiveButton::Serialize (FArchive &arc)
Super::Serialize (arc);
if (arc.IsStoring ())
{
sidenum = m_Side ? m_Side - sides : -1;
sidenum = m_Side ? SDWORD(m_Side - sides) : -1;
}
arc << sidenum << m_Part << m_SwitchDef << m_Frame << m_Timer << bFlippable << m_X << m_Y;
if (arc.IsLoading ())

View file

@ -626,7 +626,7 @@ static void GenericParse (FScanner &sc, FGenericParse *parser, const char **keyw
case GEN_Float:
sc.MustGetFloat ();
SET_FIELD (float, sc.Float);
SET_FIELD (float, float(sc.Float));
break;
case GEN_Time:

View file

@ -424,9 +424,7 @@ void APlayerPawn::Serialize (FArchive &arc)
<< InvFirst
<< InvSel
<< MorphWeapon
<< RedDamageFade
<< GreenDamageFade
<< BlueDamageFade;
<< DamageFade;
}
//===========================================================================

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@ -344,7 +344,7 @@ static void R_InitAnimDefs ()
if (sc.CheckFloat())
{
static_cast<FWarpTexture*>(warper)->SetSpeed(sc.Float);
static_cast<FWarpTexture*>(warper)->SetSpeed(float(sc.Float));
}
// No decals on warping textures, by default.

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@ -57,6 +57,10 @@
#include "r_segs.h"
#include "v_palette.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
//EXTERN_CVAR (Int, tx)
//EXTERN_CVAR (Int, ty)

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@ -2284,7 +2284,7 @@ void R_FindParticleSubsectors ()
for (WORD i = ActiveParticles; i != NO_PARTICLE; i = Particles[i].tnext)
{
subsector_t *ssec = R_PointInSubsector (Particles[i].x, Particles[i].y);
int ssnum = ssec-subsectors;
int ssnum = int(ssec-subsectors);
Particles[i].subsector = ssec;
Particles[i].snext = ParticlesInSubsec[ssnum];
ParticlesInSubsec[ssnum] = i;

View file

@ -283,7 +283,7 @@ bool F7ZFile::Open()
strlwr(name);
lump_p->LumpNameSetup(name);
lump_p->LumpSize = file->Size;
lump_p->LumpSize = int(file->Size);
lump_p->Owner = this;
lump_p->Flags = LUMPF_ZIPFILE;
lump_p->Position = i;

View file

@ -256,7 +256,7 @@ bool FZipFile::Open()
lump_p->Owner = this;
// The start of the Reader will be determined the first time it is accessed.
lump_p->Flags = LUMPF_ZIPFILE | LUMPFZIP_NEEDFILESTART;
lump_p->Method = zip_fh->Method;
lump_p->Method = BYTE(zip_fh->Method);
lump_p->GPFlags = zip_fh->Flags;
lump_p->CompressedSize = LittleLong(zip_fh->CompressedSize);
lump_p->Position = LittleLong(zip_fh->LocalHeaderOffset);

View file

@ -1005,7 +1005,7 @@ static void S_AddSNDINFO (int lump)
if (IsFloat (sc.String))
{
attenuation = atof (sc.String);
attenuation = (float)atof (sc.String);
sc.MustGetString ();
if (attenuation > 0)
{
@ -1059,7 +1059,7 @@ static void S_AddSNDINFO (int lump)
}
sc.MustGetFloat ();
ambient->volume = sc.Float;
ambient->volume = (float)sc.Float;
if (ambient->volume > 1)
ambient->volume = 1;
else if (ambient->volume < 0)
@ -1168,7 +1168,7 @@ static void S_AddSNDINFO (int lump)
S_sfx[sfx].NearLimit = MIN(MAX(sc.Number, 0), 255);
if (sc.CheckFloat())
{
S_sfx[sfx].LimitRange = sc.Float * sc.Float;
S_sfx[sfx].LimitRange = float(sc.Float * sc.Float);
}
}
break;
@ -1207,7 +1207,7 @@ static void S_AddSNDINFO (int lump)
sc.MustGetString();
sfx = S_FindSoundTentative(sc.String);
sc.MustGetFloat();
S_sfx[sfx].Volume = sc.Float;
S_sfx[sfx].Volume = (float)sc.Float;
}
break;
@ -1251,9 +1251,9 @@ static void S_AddSNDINFO (int lump)
}
sc.MustGetFloat();
}
rolloff->MinDistance = sc.Float;
rolloff->MinDistance = (float)sc.Float;
sc.MustGetFloat();
rolloff->MaxDistance = sc.Float;
rolloff->MaxDistance = (float)sc.Float;
break;
}
@ -1297,7 +1297,7 @@ static void S_AddSNDINFO (int lump)
FString musname (sc.String);
sc.MustGetFloat();
FMusicVolume *mv = (FMusicVolume *)M_Malloc (sizeof(*mv) + musname.Len());
mv->Volume = sc.Float;
mv->Volume = (float)sc.Float;
strcpy (mv->MusicName, musname);
mv->Next = MusicVolumes;
MusicVolumes = mv;

View file

@ -506,7 +506,7 @@ static void ReadReverbDef (int lump)
if (ReverbFields[i].Float)
{
sc.MustGetFloat ();
props.*ReverbFields[i].Float = clamp (sc.Float,
props.*ReverbFields[i].Float = (float)clamp (sc.Float,
double(ReverbFields[i].Min)/1000,
double(ReverbFields[i].Max)/1000);
}

View file

@ -236,14 +236,22 @@ static const char *SSStrings[] = {
"environment",
NULL
};
static const char *Attenuations[] = {
"none",
"normal",
"idle",
"static",
"surround",
NULL
struct SSAttenuation
{
const char *name;
float value;
};
static const SSAttenuation Attenuations[] = {
{ "none", ATTN_NONE },
{ "normal", ATTN_NORM },
{ "idle", ATTN_IDLE },
{ "static", ATTN_STATIC },
{ "surround", ATTN_NONE },
{ NULL, 0}
};
static const hexenseq_t HexenSequences[] = {
{ NAME_Platform, { HexenPlatSeq(0), HexenPlatSeq(1), HexenPlatSeq(3), HexenLastSeq } },
{ NAME_PlatformMetal, { HexenPlatSeq(2), HexenLastSeq } },
@ -294,7 +302,7 @@ void DSeqNode::Serialize (FArchive &arc)
Super::Serialize (arc);
if (arc.IsStoring ())
{
seqOffset = SN_GetSequenceOffset (m_Sequence, m_SequencePtr);
seqOffset = (int)SN_GetSequenceOffset (m_Sequence, m_SequencePtr);
arc << seqOffset
<< m_DelayUntilTic
<< m_Volume
@ -319,7 +327,7 @@ void DSeqNode::Serialize (FArchive &arc)
int delayTics = 0;
FSoundID id;
float volume;
int atten = ATTN_NORM;
float atten = ATTN_NORM;
int seqnum;
unsigned int numchoices;
@ -510,6 +518,7 @@ void S_ParseSndSeq (int levellump)
int delaybase;
float volumebase;
int curseq = -1;
fixed_t val;
// First free the old SNDSEQ data. This allows us to reload this for each level
// and specify a level specific SNDSEQ lump!
@ -662,7 +671,7 @@ void S_ParseSndSeq (int levellump)
case SS_STRING_VOLUMERAND:
sc.MustGetFloat ();
volumebase = sc.Float;
volumebase = float(sc.Float);
ScriptTemp.Push(MakeCommand(SS_CMD_VOLUMERAND, int(sc.Float * (FRACUNIT/100.f))));
sc.MustGetFloat ();
ScriptTemp.Push(int((sc.Float - volumebase) * (256/100.f)));
@ -680,8 +689,16 @@ void S_ParseSndSeq (int levellump)
break;
case SS_STRING_ATTENUATION:
sc.MustGetString ();
ScriptTemp.Push(MakeCommand(SS_CMD_ATTENUATION, sc.MustMatchString(Attenuations)));
if (sc.CheckFloat())
{
val = FLOAT2FIXED(sc.Float);
}
else
{
sc.MustGetString ();
val = sc.MustMatchString(&Attenuations[0].name, sizeof(Attenuations[0])) << FRACBITS;
}
ScriptTemp.Push(MakeCommand(SS_CMD_ATTENUATION, val));
break;
case SS_STRING_RANDOMSEQUENCE:
@ -1143,7 +1160,7 @@ void DSeqNode::Tick ()
return;
case SS_CMD_ATTENUATION:
m_Atten = GetData(*m_SequencePtr);
m_Atten = FIXED2FLOAT(GetData(*m_SequencePtr));
m_SequencePtr++;
break;

View file

@ -50,7 +50,7 @@ protected:
int m_StopSound;
int m_DelayUntilTic;
float m_Volume;
int m_Atten;
float m_Atten;
int m_ModeNum;
TArray<int> m_SequenceChoices;

View file

@ -753,7 +753,7 @@ void FScanner::UnGet ()
//
//==========================================================================
int FScanner::MatchString (const char **strings, size_t stride)
int FScanner::MatchString (const char * const *strings, size_t stride)
{
int i;
@ -778,7 +778,7 @@ int FScanner::MatchString (const char **strings, size_t stride)
//
//==========================================================================
int FScanner::MustMatchString (const char **strings, size_t stride)
int FScanner::MustMatchString (const char * const *strings, size_t stride)
{
int i;

View file

@ -54,8 +54,8 @@ public:
void UnGet();
bool Compare(const char *text);
int MatchString(const char **strings, size_t stride = sizeof(char*));
int MustMatchString(const char **strings, size_t stride = sizeof(char*));
int MatchString(const char * const *strings, size_t stride = sizeof(char*));
int MustMatchString(const char * const *strings, size_t stride = sizeof(char*));
int GetMessageLine();
void ScriptError(const char *message, ...);

View file

@ -391,7 +391,7 @@ FName EvalExpressionName (DWORD x, AActor *self);
#define ACTION_PARAM_FIXED(var,i) \
fixed_t var = EvalExpressionFix(ParameterIndex+i, self);
#define ACTION_PARAM_FLOAT(var,i) \
float var = EvalExpressionF(ParameterIndex+i, self);
float var = float(EvalExpressionF(ParameterIndex+i, self));
#define ACTION_PARAM_CLASS(var,i) \
const PClass *var = EvalExpressionClass(ParameterIndex+i, self);
#define ACTION_PARAM_STATE(var,i) \

View file

@ -297,7 +297,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_PlaySoundEx)
ACTION_PARAM_BOOL(looping, 2);
ACTION_PARAM_INT(attenuation_raw, 3);
int attenuation;
float attenuation;
switch (attenuation_raw)
{
case -1: attenuation = ATTN_STATIC; break; // drop off rapidly
@ -1341,7 +1341,7 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
{
// A player always spawns a monster friendly to him
mo->flags|=MF_FRIENDLY;
mo->FriendPlayer = originator->player-players+1;
mo->FriendPlayer = int(originator->player-players+1);
AActor * attacker=originator->player->attacker;
if (attacker)

View file

@ -2807,7 +2807,7 @@ int FStateExpressions::ResolveAll()
if (expressions[i].cloned)
{
// Now that everything coming before has been resolved we may copy the actual pointer.
intptr_t ii = ((intptr_t)expressions[i].expr);
unsigned ii = unsigned((intptr_t)expressions[i].expr);
expressions[i].expr = expressions[ii].expr;
}
else if (expressions[i].expr != NULL)

View file

@ -539,7 +539,7 @@ static bool ParsePropertyParams(FScanner &sc, FPropertyInfo *prop, AActor *defau
case 'F':
sc.MustGetFloat();
conv.f = sc.Float;
conv.f = float(sc.Float);
break;
case 'Z': // an optional string. Does not allow any numerical value.

View file

@ -1805,9 +1805,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, crouchsprite, S, PlayerPawn)
DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, C, PlayerPawn)
{
PROP_COLOR_PARM(c, 0);
defaults->RedDamageFade = RPART (c);
defaults->GreenDamageFade = GPART (c);
defaults->BlueDamageFade = BPART (c);
defaults->DamageFade = c;
}
//==========================================================================

View file

@ -1018,7 +1018,7 @@ void FSingleLumpFont::LoadFON2 (int lump, const BYTE *data)
}
else
{
Chars[i].Pic = new FFontChar2 (lump, NULL, data_p - data, widths2[i], FontHeight);
Chars[i].Pic = new FFontChar2 (lump, NULL, int(data_p - data), widths2[i], FontHeight);
do
{
SBYTE code = *data_p++;
@ -1068,7 +1068,7 @@ void FSingleLumpFont::CheckFON1Chars (int lump, const BYTE *data, double *lumino
{
int destSize = SpaceWidth * FontHeight;
Chars[i].Pic = new FFontChar2 (lump, PatchRemap, data_p - data, SpaceWidth, FontHeight);
Chars[i].Pic = new FFontChar2 (lump, PatchRemap, int(data_p - data), SpaceWidth, FontHeight);
// Advance to next char's data and count the used colors.
do

View file

@ -75,7 +75,7 @@
// SAVESIG should match SAVEVER.
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 1507
#define MINSAVEVER 1583
#if SVN_REVISION_NUMBER < MINSAVEVER
// Never write a savegame with a version lower than what we need

View file

@ -831,7 +831,7 @@ int FWadCollection::FindLump (const char *name, int *lastlump, bool anyns)
if ((anyns || lump->Namespace == ns_global) &&
*(QWORD *)&lump->Name == *(QWORD *)&name8)
{
int lump = lump_p - &LumpInfo[0];
int lump = int(lump_p - &LumpInfo[0]);
*lastlump = lump + 1;
return lump;
}

View file

@ -18,6 +18,10 @@
#include "c_cvars.h"
#include "doomstat.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
// More w32api lackings
#ifndef TTM_SETTITLE
#define TTM_SETTITLEA (WM_USER+32)

View file

@ -55,6 +55,10 @@
#include <ctype.h>
#include <string.h>
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
// Compensate for w32api's lack
#ifndef GET_XBUTTON_WPARAM
#define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam))

View file

@ -42,6 +42,10 @@
#include <commctrl.h>
#include <richedit.h>
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
//#include <wtsapi32.h>
#define NOTIFY_FOR_THIS_SESSION 0

View file

@ -39,6 +39,10 @@
#include <richedit.h>
#include <wincrypt.h>
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
#define USE_WINDOWS_DWORD
#include "hardware.h"
#include "doomerrors.h"