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print proper level and music names for mapinfo CCMD
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parent
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1 changed files with 3 additions and 3 deletions
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@ -1110,7 +1110,7 @@ CCMD(secret)
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{
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FString levelname;
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level_info_t *info = FindLevelInfo(mapname);
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const char *ln = !(info->flags & LEVEL_LOOKUPLEVELNAME)? info->LevelName.GetChars() : GStrings[info->LevelName.GetChars()];
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const char* ln = info->LookupLevelName();
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levelname.Format("%s - %s", mapname, ln);
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Printf(TEXTCOLOR_YELLOW "%s\n", levelname.GetChars());
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size_t llen = levelname.Len();
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@ -1307,7 +1307,7 @@ CCMD (mapinfo)
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Printf("[ Map Info For: '%s' ]\n\n", myLevel->MapName.GetChars());
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if (myLevel->LevelName.IsNotEmpty())
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Printf(" LevelName: %s\n", testlocalised(myLevel->LevelName));
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Printf(" LevelName: %s\n", myLevel->LookupLevelName());
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if (myLevel->AuthorName.IsNotEmpty())
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Printf(" AuthorName: %s\n", testlocalised(myLevel->AuthorName));
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@ -1322,7 +1322,7 @@ CCMD (mapinfo)
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Printf(" SecretNext: %s\n", myLevel->NextSecretMap.GetChars());
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if (myLevel->Music.IsNotEmpty())
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Printf(" Music: %s\n", testlocalised(myLevel->Music));
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Printf(" Music: %s%s\n", myLevel->Music[0] == '$'? "D_" : "", testlocalised(myLevel->Music));
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Printf(" PixelStretch: %f\n", myLevel->pixelstretch);
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