- Deleted a_magewand.cpp because it only contained unused code.

SVN r1897 (trunk)
This commit is contained in:
Christoph Oelckers 2009-10-04 22:48:01 +00:00
parent 0006013531
commit a6c387ecef
4 changed files with 372 additions and 440 deletions

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@ -1,4 +1,5 @@
October 4, 2009 (Changes by Graf Zahl) October 4, 2009 (Changes by Graf Zahl)
- Deleted a_magewand.cpp because it only contained unused code.
- Fixed: The conversation code tried to get the player's tag instead of the - Fixed: The conversation code tried to get the player's tag instead of the
NPC's he is talking to when it had no given name. NPC's he is talking to when it had no given name.

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@ -44,7 +44,6 @@
#include "a_magecone.cpp" #include "a_magecone.cpp"
#include "a_magelightning.cpp" #include "a_magelightning.cpp"
#include "a_magestaff.cpp" #include "a_magestaff.cpp"
#include "a_magewand.cpp"
#include "a_pig.cpp" #include "a_pig.cpp"
#include "a_serpent.cpp" #include "a_serpent.cpp"
#include "a_spike.cpp" #include "a_spike.cpp"

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@ -1,32 +0,0 @@
/*
#include "actor.h"
#include "gi.h"
#include "m_random.h"
#include "s_sound.h"
#include "d_player.h"
#include "a_action.h"
#include "p_local.h"
#include "a_action.h"
#include "p_pspr.h"
#include "gstrings.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_smoke ("MWandSmoke");
void A_MWandAttack (AActor *actor);
//============================================================================
//
// A_MWandAttack
//
//============================================================================
DEFINE_ACTION_FUNCTION(AActor, A_MWandAttack)
{
AActor *mo;
mo = P_SpawnPlayerMissile (self, PClass::FindClass("MageWandMissile"));
S_Sound (self, CHAN_WEAPON, "MageWandFire", 1, ATTN_NORM);
}

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