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- fixed: angular spread for Strife's assault gun was wrong,
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@ -293,7 +293,7 @@ void P_StrifeGunShot (AActor *mo, bool accurate, DAngle pitch)
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if (mo->player != NULL && !accurate)
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if (mo->player != NULL && !accurate)
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{
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{
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angle += pr_sgunshot.Random2() * (5.625 / 256) * mo->player->mo->AccuracyFactor();
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angle += pr_sgunshot.Random2() * (22.5 / 256) * mo->player->mo->AccuracyFactor();
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}
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}
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P_LineAttack (mo, angle, PLAYERMISSILERANGE, pitch, damage, NAME_Hitscan, NAME_StrifePuff);
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P_LineAttack (mo, angle, PLAYERMISSILERANGE, pitch, damage, NAME_Hitscan, NAME_StrifePuff);
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