diff --git a/src/g_strife/a_strifeweapons.cpp b/src/g_strife/a_strifeweapons.cpp index 0b56bc416d..1447603ab6 100644 --- a/src/g_strife/a_strifeweapons.cpp +++ b/src/g_strife/a_strifeweapons.cpp @@ -293,7 +293,7 @@ void P_StrifeGunShot (AActor *mo, bool accurate, DAngle pitch) if (mo->player != NULL && !accurate) { - angle += pr_sgunshot.Random2() * (5.625 / 256) * mo->player->mo->AccuracyFactor(); + angle += pr_sgunshot.Random2() * (22.5 / 256) * mo->player->mo->AccuracyFactor(); } P_LineAttack (mo, angle, PLAYERMISSILERANGE, pitch, damage, NAME_Hitscan, NAME_StrifePuff);