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- fixed: Two stage texture compositing did not clear the intermediate buffer before using it.
SVN r2277 (trunk)
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@ -614,6 +614,7 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
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FBitmap bmp1;
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FBitmap bmp1;
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if (bmp1.Create(Parts[i].Texture->GetWidth(), Parts[i].Texture->GetHeight()))
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if (bmp1.Create(Parts[i].Texture->GetWidth(), Parts[i].Texture->GetHeight()))
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{
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{
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bmp1.Zero();
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Parts[i].Texture->CopyTrueColorPixels(&bmp1, 0, 0);
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Parts[i].Texture->CopyTrueColorPixels(&bmp1, 0, 0);
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bmp->CopyPixelDataRGB(x+Parts[i].OriginX, y+Parts[i].OriginY, bmp1.GetPixels(),
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bmp->CopyPixelDataRGB(x+Parts[i].OriginX, y+Parts[i].OriginY, bmp1.GetPixels(),
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bmp1.GetWidth(), bmp1.GetHeight(), 4, bmp1.GetPitch(), Parts[i].Rotate, CF_BGRA, inf);
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bmp1.GetWidth(), bmp1.GetHeight(), 4, bmp1.GetPitch(), Parts[i].Rotate, CF_BGRA, inf);
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