- fixed: Two stage texture compositing did not clear the intermediate buffer before using it.

SVN r2277 (trunk)
This commit is contained in:
Christoph Oelckers 2010-04-09 20:03:18 +00:00
parent f101b45d9a
commit a5e422020e

View file

@ -614,6 +614,7 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
FBitmap bmp1; FBitmap bmp1;
if (bmp1.Create(Parts[i].Texture->GetWidth(), Parts[i].Texture->GetHeight())) if (bmp1.Create(Parts[i].Texture->GetWidth(), Parts[i].Texture->GetHeight()))
{ {
bmp1.Zero();
Parts[i].Texture->CopyTrueColorPixels(&bmp1, 0, 0); Parts[i].Texture->CopyTrueColorPixels(&bmp1, 0, 0);
bmp->CopyPixelDataRGB(x+Parts[i].OriginX, y+Parts[i].OriginY, bmp1.GetPixels(), bmp->CopyPixelDataRGB(x+Parts[i].OriginX, y+Parts[i].OriginY, bmp1.GetPixels(),
bmp1.GetWidth(), bmp1.GetHeight(), 4, bmp1.GetPitch(), Parts[i].Rotate, CF_BGRA, inf); bmp1.GetWidth(), bmp1.GetHeight(), 4, bmp1.GetPitch(), Parts[i].Rotate, CF_BGRA, inf);