mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
- add 'mapinfo' ccmd
This commit is contained in:
parent
d33f2697a3
commit
a53d3d6a6e
1 changed files with 82 additions and 0 deletions
|
@ -1270,3 +1270,85 @@ CCMD(dumpactors)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const char* testlocalised(const char* in)
|
||||||
|
{
|
||||||
|
const char *out = GStrings.GetLanguageString(in, FStringTable::default_table);
|
||||||
|
if (in[0] == '$')
|
||||||
|
out = GStrings.GetLanguageString(in + 1, FStringTable::default_table);
|
||||||
|
if (out)
|
||||||
|
return out;
|
||||||
|
return in;
|
||||||
|
}
|
||||||
|
|
||||||
|
CCMD (mapinfo)
|
||||||
|
{
|
||||||
|
level_info_t *myLevel = nullptr;
|
||||||
|
if (players[consoleplayer].mo && players[consoleplayer].mo->Level)
|
||||||
|
myLevel = players[consoleplayer].mo->Level->info;
|
||||||
|
|
||||||
|
if (argv.argc() > 1)
|
||||||
|
{
|
||||||
|
if (P_CheckMapData(argv[1]))
|
||||||
|
myLevel = FindLevelInfo(argv[1]);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Printf("Mapname '%s' not found\n", argv[1]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!myLevel)
|
||||||
|
{
|
||||||
|
Printf("Not in a level\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Printf("[ Map Info For: '%s' ]\n\n", myLevel->MapName);
|
||||||
|
|
||||||
|
if (myLevel->LevelName.IsNotEmpty())
|
||||||
|
Printf(" LevelName: %s\n", testlocalised(myLevel->LevelName));
|
||||||
|
|
||||||
|
if (myLevel->AuthorName.IsNotEmpty())
|
||||||
|
Printf(" AuthorName: %s\n", testlocalised(myLevel->AuthorName));
|
||||||
|
|
||||||
|
if (myLevel->levelnum)
|
||||||
|
Printf(" LevelNum: %i\n", myLevel->levelnum);
|
||||||
|
|
||||||
|
if (myLevel->NextMap.IsNotEmpty())
|
||||||
|
Printf(" Next: %s\n", myLevel->NextMap);
|
||||||
|
|
||||||
|
if (myLevel->NextSecretMap.IsNotEmpty())
|
||||||
|
Printf(" SecretNext: %s\n", myLevel->NextSecretMap);
|
||||||
|
|
||||||
|
if (myLevel->Music.IsNotEmpty())
|
||||||
|
Printf(" Music: %s\n", testlocalised(myLevel->Music));
|
||||||
|
|
||||||
|
Printf(" PixelStretch: %f\n", myLevel->pixelstretch);
|
||||||
|
|
||||||
|
if (myLevel->RedirectType.GetChars())
|
||||||
|
Printf(" Redirect (Item): %s\n", myLevel->RedirectType.GetChars());
|
||||||
|
|
||||||
|
if (myLevel->RedirectMapName.IsNotEmpty())
|
||||||
|
Printf(" Redirect (Map): %s\n", myLevel->RedirectMapName);
|
||||||
|
|
||||||
|
if (myLevel->RedirectCVAR.GetChars())
|
||||||
|
Printf("CVAR_Redirect (CVAR): %s\n", myLevel->RedirectCVAR.GetChars());
|
||||||
|
|
||||||
|
if (myLevel->RedirectCVARMapName.IsNotEmpty())
|
||||||
|
Printf(" CVAR_Redirect (Map): %s\n", myLevel->RedirectCVARMapName);
|
||||||
|
|
||||||
|
Printf(" LightMode: %i\n", (int8_t)myLevel->lightmode);
|
||||||
|
|
||||||
|
if (players[consoleplayer].mo && players[consoleplayer].mo->Level)
|
||||||
|
{
|
||||||
|
level_info_t *check = myLevel->CheckLevelRedirect();
|
||||||
|
if (check)
|
||||||
|
Printf("Level IS currently being redirected to '%s'!\n", check->MapName);
|
||||||
|
else
|
||||||
|
Printf("Level is currently NOT being redirected!\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Printf("Level redirection is currently not being tested - not in game!\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue