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https://github.com/ZDoom/gzdoom.git
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- added TRNSLATE lump for defining global translations which are accessible by name.
This is only the definition part, manipulation functions for ACS and DECORATE still to do.
This commit is contained in:
parent
d7683a8c55
commit
a505e91032
4 changed files with 104 additions and 11 deletions
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@ -2439,6 +2439,7 @@ void D_DoomMain (void)
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if (!batchrun) Printf ("ParseTeamInfo: Load team definitions.\n");
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TeamLibrary.ParseTeamInfo ();
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R_ParseTrnslate();
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PClassActor::StaticInit ();
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// [GRB] Initialize player class list
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@ -609,26 +609,26 @@ void FRemapTable::AddToTranslation(const char *range)
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//
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//----------------------------------------------------------------------------
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int FRemapTable::StoreTranslation()
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int FRemapTable::StoreTranslation(int slot)
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{
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unsigned int i;
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for (i = 0; i < translationtables[TRANSLATION_Decorate].Size(); i++)
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for (i = 0; i < translationtables[slot].Size(); i++)
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{
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if (*this == *translationtables[TRANSLATION_Decorate][i])
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if (*this == *translationtables[slot][i])
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{
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// A duplicate of this translation already exists
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return TRANSLATION(TRANSLATION_Decorate, i);
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return TRANSLATION(slot, i);
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}
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}
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if (translationtables[TRANSLATION_Decorate].Size() >= MAX_DECORATE_TRANSLATIONS)
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if (translationtables[slot].Size() >= MAX_DECORATE_TRANSLATIONS)
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{
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I_Error("Too many DECORATE translations");
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}
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FRemapTable *newtrans = new FRemapTable;
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*newtrans = *this;
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i = translationtables[TRANSLATION_Decorate].Push(newtrans);
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return TRANSLATION(TRANSLATION_Decorate, i);
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i = translationtables[slot].Push(newtrans);
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return TRANSLATION(slot, i);
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}
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@ -1188,3 +1188,90 @@ void R_GetPlayerTranslation (int color, const FPlayerColorSet *colorset, FPlayer
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R_CreatePlayerTranslation (h, s, v, colorset, skin, table, NULL, NULL);
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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static TMap<FName, int> customTranslationMap;
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int R_FindCustomTranslation(const char *name)
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{
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if (name == nullptr)
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{
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return -1;
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}
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// Ice is a special case which will remain in its original slot.
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if (!stricmp(name, "Ice"))
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{
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return TRANSLATION(TRANSLATION_Standard, 7);
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}
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int *t = customTranslationMap.CheckKey(FName(name, true));
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return (t != nullptr)? *t : -1;
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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void R_ParseTrnslate()
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{
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customTranslationMap.Clear();
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translationtables[TRANSLATION_Custom].Clear();
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int lump;
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int lastlump = 0;
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while (-1 != (lump = Wads.FindLump("TRNSLATE", &lastlump)))
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{
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FScanner sc(lump);
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while (sc.GetToken())
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{
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sc.TokenMustBe(TK_Identifier);
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FName newtrans = sc.String;
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FRemapTable *base = nullptr;
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if (sc.CheckToken(':'))
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{
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sc.MustGetAnyToken();
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if (sc.TokenType == TK_IntConst)
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{
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int max = 6;
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if (sc.Number < 0 || sc.Number > max)
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{
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sc.ScriptError("Translation must be in the range [0,%d]", max);
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}
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base = translationtables[TRANSLATION_Standard][sc.Number];
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}
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else if (sc.TokenType == TK_Identifier)
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{
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int tnum = R_FindCustomTranslation(sc.String);
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if (tnum == -1)
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{
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sc.ScriptError("Base translation '%s' not found in '%s'", sc.String, newtrans.GetChars());
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}
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base = translationtables[GetTranslationType(tnum)][GetTranslationIndex(tnum)];
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}
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else
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{
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// error out.
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sc.TokenMustBe(TK_Identifier);
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}
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}
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sc.MustGetToken('=');
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FRemapTable NewTranslation;
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if (base != nullptr) NewTranslation = *base;
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else NewTranslation.MakeIdentity();
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do
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{
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sc.MustGetToken(TK_StringConst);
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NewTranslation.AddToTranslation(sc.String);
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} while (sc.CheckToken(','));
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int trans = NewTranslation.StoreTranslation(TRANSLATION_Custom);
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customTranslationMap[newtrans] = trans;
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}
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}
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}
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@ -19,6 +19,7 @@ enum
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TRANSLATION_Decorate,
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TRANSLATION_Blood,
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TRANSLATION_RainPillar,
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TRANSLATION_Custom,
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NUM_TRANSLATION_TABLES
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};
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@ -42,7 +43,7 @@ struct FRemapTable
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void AddColorRange(int start, int end, int r1,int g1, int b1, int r2, int g2, int b2);
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void AddDesaturation(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2);
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void AddToTranslation(const char * range);
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int StoreTranslation();
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int StoreTranslation(int slot);
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BYTE *Remap; // For the software renderer
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PalEntry *Palette; // The ideal palette this maps to
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@ -109,6 +110,9 @@ extern TArray<PalEntry> BloodTranslationColors;
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int CreateBloodTranslation(PalEntry color);
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int R_FindCustomTranslation(const char *name);
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void R_ParseTrnslate();
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#endif // __R_TRANSLATE_H
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@ -1100,9 +1100,10 @@ DEFINE_PROPERTY(translation, L, Actor)
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for(int i = 1; i < PROP_PARM_COUNT; i++)
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{
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PROP_STRING_PARM(str, i);
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if (i== 1 && PROP_PARM_COUNT == 2 && !stricmp(str, "Ice"))
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int tnum;
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if (i== 1 && PROP_PARM_COUNT == 2 && (tnum = R_FindCustomTranslation(str)) != -1)
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{
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defaults->Translation = TRANSLATION(TRANSLATION_Standard, 7);
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defaults->Translation = tnum;
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return;
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}
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else
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CurrentTranslation.AddToTranslation(str);
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}
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}
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defaults->Translation = CurrentTranslation.StoreTranslation ();
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defaults->Translation = CurrentTranslation.StoreTranslation (TRANSLATION_Decorate);
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}
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}
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