From a4dbbf696987747a85534fc6d194ac1829e6e0ce Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 5 Feb 2017 21:43:16 +0100 Subject: [PATCH] - fixed P_NightmareRespawn did not respawn a map defined spawn health and neither made skill-related adjustments. --- src/p_mobj.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index df62232423..758b4ac18a 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -3196,6 +3196,7 @@ void P_NightmareRespawn (AActor *mobj) // spawn it mo = AActor::StaticSpawn(mobj->GetClass(), DVector3(mobj->SpawnPoint.X, mobj->SpawnPoint.Y, z), NO_REPLACE, true); + mo->health = mobj->SpawnHealth(); if (z == ONFLOORZ) {