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Fixed usage of wrong drawlist for lit flats in legacy renderer
https://forum.zdoom.org/viewtopic.php?t=60279
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1 changed files with 1 additions and 1 deletions
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@ -585,7 +585,7 @@ bool GLFlat::PutFlatCompat(bool fog)
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int list = list_indices[masked][foggy];
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auto newflat = gl_drawinfo->drawlists[list].NewFlat();
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auto newflat = gl_drawinfo->dldrawlists[list].NewFlat();
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*newflat = *this;
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return true;
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}
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