diff --git a/src/gl/dynlights/a_dynlight.cpp b/src/gl/dynlights/a_dynlight.cpp index 2e4c9b0051..7cb6e91d9e 100644 --- a/src/gl/dynlights/a_dynlight.cpp +++ b/src/gl/dynlights/a_dynlight.cpp @@ -363,7 +363,7 @@ void ADynamicLight::UpdateLocation() // The radius being used here is always the maximum possible with the // current settings. This avoids constant relinking of flickering lights - if (lighttype == FlickerLight || lighttype == RandomFlickerLight) + if (lighttype == FlickerLight || lighttype == RandomFlickerLight || lighttype == PulseLight) { intensity = float(MAX(m_intensity[0], m_intensity[1])); }