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- Fixed: Monsters should never target friends, even if the friendliness
state has changed since the target has been acquired. - Fixed: Multiplayer telefrag obituaries must be handled before weapon dependent obituary messages. SVN r341 (trunk)
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4 changed files with 66 additions and 28 deletions
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@ -1,3 +1,9 @@
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September 27, 2006 (Changes by Graf Zahl)
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- Fixed: Monsters should never target friends, even if the friendliness
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state has changed since the target has been acquired.
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- Fixed: Multiplayer telefrag obituaries must be handled before weapon
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dependent obituary messages.
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September 26, 2006
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- PClass::StaticInit() now sorts the class metadata so that operations that
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iterate over it (such as the "give all" cheat) are compiler-independant.
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@ -241,6 +241,14 @@ void A_VileChase (AActor *self)
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temp = self->target;
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self->target = corpsehit;
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A_FaceTarget (self);
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if (self->flags & MF_FRIENDLY)
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{
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// If this is a friendly Arch-Vile (which is turning the resurrected monster into its friend)
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// and the Arch-Vile is currently targetting the resurrected monster the target must be cleared.
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if (self->lastenemy == temp) self->lastenemy = NULL;
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if (temp == self->target) temp = NULL;
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}
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self->target = temp;
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// Make the state the monster enters customizable - but leave the
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@ -1210,9 +1210,16 @@ bool P_LookForTID (AActor *actor, INTBOOL allaround)
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// Use last known enemy if no hatee sighted -- killough 2/15/98:
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if (actor->lastenemy != NULL && actor->lastenemy->health > 0)
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{
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actor->target = actor->lastenemy;
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actor->lastenemy = NULL;
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return true;
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if (!actor->IsFriend(actor->lastenemy))
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{
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actor->target = actor->lastenemy;
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actor->lastenemy = NULL;
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return true;
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}
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else
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{
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actor->lastenemy = NULL;
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}
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}
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}
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return false;
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@ -1351,12 +1358,19 @@ bool P_LookForEnemies (AActor *actor, INTBOOL allaround)
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actor->target = actor->goal;
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return true;
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}
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// Use last known enemy if no enemies sighted -- killough 2/15/98:
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// Use last known enemy if no hatee sighted -- killough 2/15/98:
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if (actor->lastenemy != NULL && actor->lastenemy->health > 0)
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{
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actor->target = actor->lastenemy;
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actor->lastenemy = NULL;
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return true;
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if (!actor->IsFriend(actor->lastenemy))
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{
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actor->target = actor->lastenemy;
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actor->lastenemy = NULL;
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return true;
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}
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else
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{
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actor->lastenemy = NULL;
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}
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}
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}
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return false;
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@ -1437,12 +1451,19 @@ bool P_LookForPlayers (AActor *actor, INTBOOL allaround)
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actor->target = actor->goal;
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return true;
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}
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// Use last known enemy if no players sighted -- killough 2/15/98:
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// Use last known enemy if no hatee sighted -- killough 2/15/98:
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if (actor->lastenemy != NULL && actor->lastenemy->health > 0)
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{
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actor->target = actor->lastenemy;
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actor->lastenemy = NULL;
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return true;
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if (!actor->IsFriend(actor->lastenemy))
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{
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actor->target = actor->lastenemy;
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actor->lastenemy = NULL;
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return true;
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}
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else
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{
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actor->lastenemy = NULL;
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}
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}
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}
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return actor->target == actor->goal && actor->goal != NULL;
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@ -1799,8 +1820,8 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
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}
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}
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// [RH] If the target is dead (and not a goal), stop chasing it.
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if (actor->target && actor->target != actor->goal && actor->target->health <= 0)
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// [RH] If the target is dead or a friend (and not a goal), stop chasing it.
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if (actor->target && actor->target != actor->goal && (actor->target->health <= 0 || actor->IsFriend(actor->target)))
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actor->target = NULL;
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// [RH] Friendly monsters will consider chasing whoever hurts a player if they
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@ -273,25 +273,28 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker)
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}
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else
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{
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if (inflictor != NULL)
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{
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message = inflictor->GetClass()->Meta.GetMetaString (AMETA_Obituary);
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}
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if (message == NULL && attacker->player->ReadyWeapon != NULL)
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{
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message = attacker->player->ReadyWeapon->GetClass()->Meta.GetMetaString (AMETA_Obituary);
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}
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if (mod == MOD_TELEFRAG) message = GStrings("OB_MPTELEFRAG");
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if (message == NULL)
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{
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switch (mod)
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if (inflictor != NULL)
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{
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case MOD_R_SPLASH: messagename = "OB_MPR_SPLASH"; break;
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case MOD_BFG_SPLASH: messagename = "OB_MPBFG_SPLASH"; break;
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case MOD_TELEFRAG: messagename = "OB_MPTELEFRAG"; break;
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case MOD_RAILGUN: messagename = "OB_RAILGUN"; break;
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message = inflictor->GetClass()->Meta.GetMetaString (AMETA_Obituary);
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}
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if (message == NULL && attacker->player->ReadyWeapon != NULL)
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{
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message = attacker->player->ReadyWeapon->GetClass()->Meta.GetMetaString (AMETA_Obituary);
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}
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if (message == NULL)
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{
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switch (mod)
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{
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case MOD_R_SPLASH: messagename = "OB_MPR_SPLASH"; break;
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case MOD_BFG_SPLASH: messagename = "OB_MPBFG_SPLASH"; break;
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case MOD_RAILGUN: messagename = "OB_RAILGUN"; break;
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}
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if (messagename != NULL)
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message = GStrings(messagename);
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}
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if (messagename != NULL)
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message = GStrings(messagename);
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}
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}
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}
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