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- Removed the S_Sound() variant that allows for pointing the origin at an
arbitrary point. It has been replaced with a variant that takes a polyobject as a source, since that was the only use that couldn't be rewritten with the other variants. This also fixes the bug that polyobject sounds were not successfully saved and caused a crash when reloading the game. Note that this is a significant change to how equality of sound sources is determined, so some things may not behave quite the same as before. (Which would be a bug, but hopefully everything still sounds the same.) SVN r1059 (trunk)
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39 changed files with 477 additions and 255 deletions
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@ -577,20 +577,19 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
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// which wasn't necessarily anywhere near the switch if it was
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// facing a big sector (and which wasn't necessarily for the
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// button just activated, either).
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fixed_t pt[3];
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fixed_t pt[2];
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line_t *line = &lines[side->linenum];
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bool playsound;
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pt[0] = line->v1->x + (line->dx >> 1);
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pt[1] = line->v1->y + (line->dy >> 1);
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pt[2] = 0;
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side->SetTexture(texture, SwitchList[i]->u[0].Texture);
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if (useAgain || SwitchList[i]->NumFrames > 1)
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playsound = P_StartButton (side, texture, i, pt[0], pt[1], !!useAgain);
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else
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playsound = true;
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if (playsound)
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S_Sound (pt, CHAN_VOICE|CHAN_LISTENERZ|CHAN_IMMOBILE, sound, 1, ATTN_STATIC);
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S_Sound (pt[0], pt[1], 0, CHAN_VOICE|CHAN_LISTENERZ, sound, 1, ATTN_STATIC);
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if (quest != NULL)
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{
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*quest = SwitchList[i]->QuestPanel;
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@ -648,16 +647,12 @@ void DActiveButton::Tick ()
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FSwitchDef *def = SwitchList[m_SwitchDef];
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if (m_Frame == def->NumFrames - 1)
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{
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fixed_t pt[3];
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m_SwitchDef = def->PairIndex;
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if (m_SwitchDef != 65535)
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{
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def = SwitchList[def->PairIndex];
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m_Frame = 65535;
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pt[0] = m_X;
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pt[1] = m_Y;
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S_Sound (pt, CHAN_VOICE|CHAN_LISTENERZ|CHAN_IMMOBILE,
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S_Sound (m_X, m_Y, 0, CHAN_VOICE|CHAN_LISTENERZ,
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def->Sound != 0 ? def->Sound : FSoundID("switches/normbutn"),
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1, ATTN_STATIC);
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bFlippable = false;
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