From a3e19bf3375616583030d75bb3ef042b2b2b5427 Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Sat, 22 Oct 2016 21:25:29 +0200 Subject: [PATCH] Fixed gl_ssao_portals not having effect --- src/gl/scene/gl_scene.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index b1876c5be9..c214dfce70 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -509,6 +509,7 @@ void FGLRenderer::DrawScene(int drawmode) gl_RenderState.EnableDrawBuffers(gl_RenderState.GetPassDrawBufferCount()); gl_RenderState.Apply(); gl_RenderState.ApplyMatrices(); + ssao_portals_available--; } // Handle all portals after rendering the opaque objects but before