From a3a350e6e8b8ff1d07453a0fce8904975da55ad5 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Thu, 7 Dec 2017 16:31:27 -0500 Subject: [PATCH] - fixed: make level.ShaderStartTime use the same values as what screen->FrameTime normally gets. --- src/p_setup.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_setup.cpp b/src/p_setup.cpp index dfa7ecb267..ea8b696491 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -3627,7 +3627,7 @@ void P_SetupLevel (const char *lumpname, int position) bool buildmap; const int *oldvertextable = NULL; - level.ShaderStartTime = I_msTime(); // indicate to the shader system that the level just started + level.ShaderStartTime = I_msTimeFS(); // indicate to the shader system that the level just started // This is motivated as follows: