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- added missing nullptr check.
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@ -104,7 +104,7 @@ void GLSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent)
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{
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state.AlphaFunc(Alpha_GEqual, 0.f);
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}
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else if (!gltexture->tex->GetTranslucency()) state.AlphaFunc(Alpha_GEqual, gl_mask_sprite_threshold);
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else if (!gltexture || !gltexture->tex->GetTranslucency()) state.AlphaFunc(Alpha_GEqual, gl_mask_sprite_threshold);
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else state.AlphaFunc(Alpha_Greater, 0.f);
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if (RenderStyle.BlendOp == STYLEOP_Shadow)
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