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- removed unused cruft in FS code.
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1 changed files with 0 additions and 64 deletions
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@ -3761,30 +3761,6 @@ void FParser::SF_SetCorona(void)
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t_return.value.i = 0;
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}
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//==========================================================================
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//
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// new for GZDoom: Call a Hexen line special (deprecated, superseded by direct use)
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//
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//==========================================================================
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void FParser::SF_Ls()
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{
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int args[5]={0,0,0,0,0};
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int spc;
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if (CheckArgs(1))
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{
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spc=intvalue(t_argv[0]);
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for(int i=0;i<5;i++)
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{
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if (t_argc>=i+2) args[i]=intvalue(t_argv[i+1]);
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}
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if (spc>=0 && spc<256)
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P_ExecuteSpecial(spc, NULL,Script->trigger,false, args[0],args[1],args[2],args[3],args[4]);
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}
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}
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//==========================================================================
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//
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// new for GZDoom: Gets the levelnum
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@ -4019,17 +3995,6 @@ void FParser::SF_KillInSector()
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}
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}
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//==========================================================================
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//
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// new for GZDoom: Sets a sector's type
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//
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//==========================================================================
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void FParser::SF_SectorType(void)
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{
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// I don't think this was ever used publicly so I'm not going to bother fixing it.
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}
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//==========================================================================
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//
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// new for GZDoom: Sets a new line trigger type (Doom format!)
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@ -4064,30 +4029,6 @@ void FParser::SF_SetLineTrigger()
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FParser::SF_ChangeTag()
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{
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// Development garbage!
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FParser::SF_WallGlow()
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{
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// Development garbage!
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}
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//==========================================================================
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//
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// new for GZDoom: Call a Hexen line special
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@ -4505,13 +4446,10 @@ void init_functions(void)
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// new for GZDoom
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gscr->NewFunction("spawnshot2", &FParser::SF_SpawnShot2);
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gscr->NewFunction("setcolor", &FParser::SF_SetColor);
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gscr->NewFunction("sectortype", &FParser::SF_SectorType);
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gscr->NewFunction("wallglow", &FParser::SF_WallGlow);
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gscr->NewFunction("objradius", &FParser::SF_MobjRadius);
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gscr->NewFunction("objheight", &FParser::SF_MobjHeight);
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gscr->NewFunction("thingcount", &FParser::SF_ThingCount);
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gscr->NewFunction("killinsector", &FParser::SF_KillInSector);
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gscr->NewFunction("changetag", &FParser::SF_ChangeTag);
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gscr->NewFunction("levelnum", &FParser::SF_LevelNum);
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// new inventory
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@ -4520,8 +4458,6 @@ void init_functions(void)
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gscr->NewFunction("checkinventory", &FParser::SF_CheckInventory);
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gscr->NewFunction("setweapon", &FParser::SF_SetWeapon);
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gscr->NewFunction("ls", &FParser::SF_Ls); // execute Hexen type line special
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// Dummies - shut up warnings
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gscr->NewFunction("setcorona", &FParser::SF_SetCorona);
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}
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