- more direct native entry points.

This commit is contained in:
Christoph Oelckers 2018-12-04 23:12:16 +01:00
parent 3b5ce4ecca
commit a3265c2963
12 changed files with 518 additions and 355 deletions

View file

@ -1150,6 +1150,7 @@ set (PCH_SOURCES
r_data/models/models_ue1.cpp
r_data/models/models_obj.cpp
scripting/symbols.cpp
scripting/vmiterators.cpp
scripting/vmthunks.cpp
scripting/types.cpp
scripting/thingdef.cpp

View file

@ -962,47 +962,6 @@ DThinker *FThinkerIterator::Next (bool exact)
return NULL;
}
//==========================================================================
//
// This is for scripting, which needs the iterator wrapped into an object with the needed functions exported.
// Unfortunately we cannot have templated type conversions in scripts.
//
//==========================================================================
class DThinkerIterator : public DObject, public FThinkerIterator
{
DECLARE_ABSTRACT_CLASS(DThinkerIterator, DObject)
public:
DThinkerIterator(PClass *cls, int statnum = MAX_STATNUM + 1)
: FThinkerIterator(cls, statnum)
{
}
};
IMPLEMENT_CLASS(DThinkerIterator, true, false);
DEFINE_ACTION_FUNCTION(DThinkerIterator, Create)
{
PARAM_PROLOGUE;
PARAM_CLASS(type, DThinker);
PARAM_INT(statnum);
ACTION_RETURN_OBJECT(Create<DThinkerIterator>(type, statnum));
}
DEFINE_ACTION_FUNCTION(DThinkerIterator, Next)
{
PARAM_SELF_PROLOGUE(DThinkerIterator);
PARAM_BOOL(exact);
ACTION_RETURN_OBJECT(self->Next(exact));
}
DEFINE_ACTION_FUNCTION(DThinkerIterator, Reinit)
{
PARAM_SELF_PROLOGUE(DThinkerIterator);
self->Reinit();
return 0;
}
//==========================================================================
//
//

View file

@ -289,36 +289,6 @@ bool FWeaponSlots::LocateWeapon (PClassActor *type, int *const slot, int *const
return false;
}
DEFINE_ACTION_FUNCTION(FWeaponSlots, LocateWeapon)
{
PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
PARAM_CLASS(weap, AActor);
int slot = 0, index = 0;
bool retv = self->LocateWeapon(weap, &slot, &index);
if (numret >= 1) ret[0].SetInt(retv);
if (numret >= 2) ret[1].SetInt(slot);
if (numret >= 3) ret[2].SetInt(index);
return MIN(numret, 3);
}
DEFINE_ACTION_FUNCTION(FWeaponSlots, GetWeapon)
{
PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
PARAM_INT(slot);
PARAM_INT(index);
ACTION_RETURN_POINTER(self->GetWeapon(slot, index));
return 1;
}
DEFINE_ACTION_FUNCTION(FWeaponSlots, SlotSize)
{
PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
PARAM_INT(slot);
ACTION_RETURN_INT(self->SlotSize(slot));
return 1;
}
//===========================================================================
//
// FWeaponSlots :: AddExtraWeapons
@ -819,14 +789,6 @@ void FWeaponSlots::SetupWeaponSlots(APlayerPawn *pp)
}
}
DEFINE_ACTION_FUNCTION(FWeaponSlots, SetupWeaponSlots)
{
PARAM_PROLOGUE;
PARAM_OBJECT(pawn, APlayerPawn);
FWeaponSlots::SetupWeaponSlots(pawn);
return 0;
}
//===========================================================================
//
// P_SetupWeapons_ntohton

View file

@ -938,74 +938,6 @@ void FMultiBlockLinesIterator::Reset()
startIteratorForGroup(basegroup);
}
//===========================================================================
//
// and the scriptable version
//
//===========================================================================
class DBlockLinesIterator : public DObject, public FMultiBlockLinesIterator
{
DECLARE_ABSTRACT_CLASS(DBlockLinesIterator, DObject);
FPortalGroupArray check;
public:
FMultiBlockLinesIterator::CheckResult cres;
bool Next()
{
return FMultiBlockLinesIterator::Next(&cres);
}
DBlockLinesIterator(AActor *actor, double checkradius)
: FMultiBlockLinesIterator(check, actor, checkradius)
{
cres.line = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
DBlockLinesIterator(double x, double y, double z, double height, double radius, sector_t *sec)
:FMultiBlockLinesIterator(check, x, y, z, height, radius, sec)
{
cres.line = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
};
IMPLEMENT_CLASS(DBlockLinesIterator, true, false);
DEFINE_ACTION_FUNCTION(DBlockLinesIterator, Create)
{
PARAM_PROLOGUE;
PARAM_OBJECT_NOT_NULL(origin, AActor);
PARAM_FLOAT(radius);
ACTION_RETURN_OBJECT(Create<DBlockLinesIterator>(origin, radius));
}
DEFINE_ACTION_FUNCTION(DBlockLinesIterator, CreateFromPos)
{
PARAM_PROLOGUE;
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(z);
PARAM_FLOAT(h);
PARAM_FLOAT(radius);
PARAM_POINTER(sec, sector_t);
ACTION_RETURN_OBJECT(Create<DBlockLinesIterator>(x, y, z, h, radius, sec));
}
DEFINE_ACTION_FUNCTION(DBlockLinesIterator, Next)
{
PARAM_SELF_PROLOGUE(DBlockLinesIterator);
ACTION_RETURN_BOOL(self->Next());
}
DEFINE_FIELD_NAMED(DBlockLinesIterator, cres.line, curline);
DEFINE_FIELD_NAMED(DBlockLinesIterator, cres.Position, position);
DEFINE_FIELD_NAMED(DBlockLinesIterator, cres.portalflags, portalflags);
//===========================================================================
//
// FBlockThingsIterator :: FBlockThingsIterator
@ -1277,75 +1209,6 @@ void FMultiBlockThingsIterator::Reset()
startIteratorForGroup(basegroup);
}
//===========================================================================
//
// and the scriptable version
//
//===========================================================================
class DBlockThingsIterator : public DObject
{
DECLARE_ABSTRACT_CLASS(DBlockThingsIterator, DObject);
FPortalGroupArray check;
FMultiBlockThingsIterator iterator;
public:
FMultiBlockThingsIterator::CheckResult cres;
bool Next()
{
return iterator.Next(&cres);
}
DBlockThingsIterator(AActor *origin, double checkradius = -1, bool ignorerestricted = false)
: iterator(check, origin, checkradius, ignorerestricted)
{
cres.thing = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
DBlockThingsIterator(double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted, sector_t *newsec)
: iterator(check, checkx, checky, checkz, checkh, checkradius, ignorerestricted, newsec)
{
cres.thing = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
};
IMPLEMENT_CLASS(DBlockThingsIterator, true, false);
DEFINE_ACTION_FUNCTION(DBlockThingsIterator, Create)
{
PARAM_PROLOGUE;
PARAM_OBJECT_NOT_NULL(origin, AActor);
PARAM_FLOAT(radius);
PARAM_BOOL(ignore);
ACTION_RETURN_OBJECT(Create<DBlockThingsIterator>(origin, radius, ignore));
}
DEFINE_ACTION_FUNCTION(DBlockThingsIterator, CreateFromPos)
{
PARAM_PROLOGUE;
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(z);
PARAM_FLOAT(h);
PARAM_FLOAT(radius);
PARAM_BOOL(ignore);
ACTION_RETURN_OBJECT(Create<DBlockThingsIterator>(x, y, z, h, radius, ignore, nullptr));
}
DEFINE_ACTION_FUNCTION(DBlockThingsIterator, Next)
{
PARAM_SELF_PROLOGUE(DBlockThingsIterator);
ACTION_RETURN_BOOL(self->Next());
}
DEFINE_FIELD_NAMED(DBlockThingsIterator, cres.thing, thing);
DEFINE_FIELD_NAMED(DBlockThingsIterator, cres.Position, position);
DEFINE_FIELD_NAMED(DBlockThingsIterator, cres.portalflags, portalflags);
//===========================================================================
//
// FPathTraverse :: Intercepts

View file

@ -7708,42 +7708,6 @@ DEFINE_ACTION_FUNCTION(AActor, GetBobOffset)
class DActorIterator : public DObject, public NActorIterator
{
DECLARE_ABSTRACT_CLASS(DActorIterator, DObject)
public:
DActorIterator(PClassActor *cls= nullptr, int tid = 0)
: NActorIterator(cls, tid)
{
}
};
IMPLEMENT_CLASS(DActorIterator, true, false);
DEFINE_ACTION_FUNCTION(DActorIterator, Create)
{
PARAM_PROLOGUE;
PARAM_INT(tid);
PARAM_CLASS(type, AActor);
ACTION_RETURN_OBJECT(Create<DActorIterator>(type, tid));
}
DEFINE_ACTION_FUNCTION(DActorIterator, Next)
{
PARAM_SELF_PROLOGUE(DActorIterator);
ACTION_RETURN_OBJECT(self->Next());
}
DEFINE_ACTION_FUNCTION(DActorIterator, Reinit)
{
PARAM_SELF_PROLOGUE(DActorIterator);
self->Reinit();
return 0;
}
DEFINE_ACTION_FUNCTION(AActor, deltaangle) // should this be global?
{
PARAM_PROLOGUE;

View file

@ -162,6 +162,7 @@ int P_TranslateSectorSpecial (int);
int GetUDMFInt(int type, int index, FName key);
double GetUDMFFloat(int type, int index, FName key);
FString GetUDMFString(int type, int index, FName key);
bool P_LoadGLNodes(MapData * map);
bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime);

View file

@ -364,64 +364,3 @@ int FLineIdIterator::Next()
return ret;
}
class DSectorTagIterator : public DObject, public FSectorTagIterator
{
DECLARE_ABSTRACT_CLASS(DSectorTagIterator, DObject);
public:
DSectorTagIterator(int tag, line_t *line)
{
if (line == nullptr) Init(tag);
else Init(tag, line);
}
};
IMPLEMENT_CLASS(DSectorTagIterator, true, false);
DEFINE_ACTION_FUNCTION(DSectorTagIterator, Create)
{
PARAM_PROLOGUE;
PARAM_INT(tag);
PARAM_POINTER(line, line_t);
ACTION_RETURN_POINTER(Create<DSectorTagIterator>(tag, line));
}
DEFINE_ACTION_FUNCTION(DSectorTagIterator, Next)
{
PARAM_SELF_PROLOGUE(DSectorTagIterator);
ACTION_RETURN_INT(self->Next());
}
DEFINE_ACTION_FUNCTION(DSectorTagIterator, NextCompat)
{
PARAM_SELF_PROLOGUE(DSectorTagIterator);
PARAM_BOOL(compat);
PARAM_INT(secnum);
ACTION_RETURN_INT(self->NextCompat(compat, secnum));
}
class DLineIdIterator : public DObject, public FLineIdIterator
{
DECLARE_ABSTRACT_CLASS(DLineIdIterator, DObject);
public:
DLineIdIterator(int tag)
: FLineIdIterator(tag)
{
}
};
IMPLEMENT_CLASS(DLineIdIterator, true, false);
DEFINE_ACTION_FUNCTION(DLineIdIterator, Create)
{
PARAM_PROLOGUE;
PARAM_INT(tag);
ACTION_RETURN_POINTER(Create<DLineIdIterator>(tag));
}
DEFINE_ACTION_FUNCTION(DLineIdIterator, Next)
{
PARAM_SELF_PROLOGUE(DLineIdIterator);
ACTION_RETURN_INT(self->Next());
}

View file

@ -373,15 +373,6 @@ int GetUDMFInt(int type, int index, FName key)
return 0;
}
DEFINE_ACTION_FUNCTION(FLevelLocals, GetUDMFInt)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(type);
PARAM_INT(index);
PARAM_NAME(key);
ACTION_RETURN_INT(GetUDMFInt(type, index, key));
}
double GetUDMFFloat(int type, int index, FName key)
{
assert(type >=0 && type <=3);
@ -399,15 +390,6 @@ double GetUDMFFloat(int type, int index, FName key)
return 0;
}
DEFINE_ACTION_FUNCTION(FLevelLocals, GetUDMFFloat)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(type);
PARAM_INT(index);
PARAM_NAME(key);
ACTION_RETURN_FLOAT(GetUDMFFloat(type, index, key));
}
FString GetUDMFString(int type, int index, FName key)
{
assert(type >= 0 && type <= 3);
@ -425,16 +407,6 @@ FString GetUDMFString(int type, int index, FName key)
return "";
}
DEFINE_ACTION_FUNCTION(FLevelLocals, GetUDMFString)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(type);
PARAM_INT(index);
PARAM_NAME(key);
ACTION_RETURN_STRING(GetUDMFString(type, index, key));
}
//===========================================================================
//
// UDMF parser

View file

@ -0,0 +1,394 @@
//-----------------------------------------------------------------------------
//
// Copyright 2016-2018 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// VM iterators
//
// These classes are thin wrappers which wrap the standars iterators into a DObject
// so that the VM can use them
//
//-----------------------------------------------------------------------------
#include "actor.h"
#include "p_tags.h"
#include "p_maputl.h"
#include "vm.h"
//==========================================================================
//
// scriptable thinker iterator
//
//==========================================================================
class DThinkerIterator : public DObject, public FThinkerIterator
{
DECLARE_ABSTRACT_CLASS(DThinkerIterator, DObject)
public:
DThinkerIterator(PClass *cls, int statnum = MAX_STATNUM + 1)
: FThinkerIterator(cls, statnum)
{
}
};
IMPLEMENT_CLASS(DThinkerIterator, true, false);
static DThinkerIterator *CreateThinkerIterator(PClass *type, int statnum)
{
return Create<DThinkerIterator>(type, statnum);
}
DEFINE_ACTION_FUNCTION_NATIVE(DThinkerIterator, Create, CreateThinkerIterator)
{
PARAM_PROLOGUE;
PARAM_CLASS(type, DThinker);
PARAM_INT(statnum);
ACTION_RETURN_OBJECT(Create<DThinkerIterator>(type, statnum));
}
static DThinker *NextThinker(DThinkerIterator *self, bool exact)
{
return self->Next(exact);
}
DEFINE_ACTION_FUNCTION_NATIVE(DThinkerIterator, Next, NextThinker)
{
PARAM_SELF_PROLOGUE(DThinkerIterator);
PARAM_BOOL(exact);
ACTION_RETURN_OBJECT(self->Next(exact));
}
static void ReinitThinker(DThinkerIterator *self)
{
self->Reinit();
}
DEFINE_ACTION_FUNCTION_NATIVE(DThinkerIterator, Reinit, ReinitThinker)
{
PARAM_SELF_PROLOGUE(DThinkerIterator);
self->Reinit();
return 0;
}
//===========================================================================
//
// scriptable BlockLines iterator
//
//===========================================================================
class DBlockLinesIterator : public DObject, public FMultiBlockLinesIterator
{
DECLARE_ABSTRACT_CLASS(DBlockLinesIterator, DObject);
FPortalGroupArray check;
public:
FMultiBlockLinesIterator::CheckResult cres;
DBlockLinesIterator(AActor *actor, double checkradius)
: FMultiBlockLinesIterator(check, actor, checkradius)
{
cres.line = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
DBlockLinesIterator(double x, double y, double z, double height, double radius, sector_t *sec)
:FMultiBlockLinesIterator(check, x, y, z, height, radius, sec)
{
cres.line = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
};
IMPLEMENT_CLASS(DBlockLinesIterator, true, false);
static DBlockLinesIterator *CreateBLI(AActor *origin, double radius)
{
return Create<DBlockLinesIterator>(origin, radius);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockLinesIterator, Create, CreateBLI)
{
PARAM_PROLOGUE;
PARAM_OBJECT_NOT_NULL(origin, AActor);
PARAM_FLOAT(radius);
ACTION_RETURN_OBJECT(Create<DBlockLinesIterator>(origin, radius));
}
static DBlockLinesIterator *CreateBLIFromPos(double x, double y, double z, double h, double radius, sector_t *sec)
{
return Create<DBlockLinesIterator>(x, y, z, h, radius, sec);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockLinesIterator, CreateFromPos, CreateBLIFromPos)
{
PARAM_PROLOGUE;
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(z);
PARAM_FLOAT(h);
PARAM_FLOAT(radius);
PARAM_POINTER(sec, sector_t);
ACTION_RETURN_OBJECT(Create<DBlockLinesIterator>(x, y, z, h, radius, sec));
}
static bool BLINext(DBlockLinesIterator *self)
{
return self->Next(&self->cres);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockLinesIterator, Next, BLINext)
{
PARAM_SELF_PROLOGUE(DBlockLinesIterator);
ACTION_RETURN_BOOL(BLINext(self));
}
//===========================================================================
//
// scriptable BlockThings iterator
//
//===========================================================================
class DBlockThingsIterator : public DObject
{
DECLARE_ABSTRACT_CLASS(DBlockThingsIterator, DObject);
FPortalGroupArray check;
public:
FMultiBlockThingsIterator iterator;
FMultiBlockThingsIterator::CheckResult cres;
DBlockThingsIterator(AActor *origin, double checkradius = -1, bool ignorerestricted = false)
: iterator(check, origin, checkradius, ignorerestricted)
{
cres.thing = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
DBlockThingsIterator(double checkx, double checky, double checkz, double checkh, double checkradius, bool ignorerestricted, sector_t *newsec)
: iterator(check, checkx, checky, checkz, checkh, checkradius, ignorerestricted, newsec)
{
cres.thing = nullptr;
cres.Position.Zero();
cres.portalflags = 0;
}
};
IMPLEMENT_CLASS(DBlockThingsIterator, true, false);
static DBlockThingsIterator *CreateBTI(AActor *origin, double radius, bool ignore)
{
return Create<DBlockThingsIterator>(origin, radius, ignore);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockThingsIterator, Create, CreateBTI)
{
PARAM_PROLOGUE;
PARAM_OBJECT_NOT_NULL(origin, AActor);
PARAM_FLOAT(radius);
PARAM_BOOL(ignore);
ACTION_RETURN_OBJECT(Create<DBlockThingsIterator>(origin, radius, ignore));
}
static DBlockThingsIterator *CreateBTIFromPos(double x, double y, double z, double h, double radius, bool ignore)
{
return Create<DBlockThingsIterator>(x, y, z, h, radius, ignore, nullptr);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockThingsIterator, CreateFromPos, CreateBTIFromPos)
{
PARAM_PROLOGUE;
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(z);
PARAM_FLOAT(h);
PARAM_FLOAT(radius);
PARAM_BOOL(ignore);
ACTION_RETURN_OBJECT(Create<DBlockThingsIterator>(x, y, z, h, radius, ignore, nullptr));
}
static bool NextBTI(DBlockThingsIterator *bti)
{
return bti->iterator.Next(&bti->cres);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBlockThingsIterator, Next, NextBTI)
{
PARAM_SELF_PROLOGUE(DBlockThingsIterator);
ACTION_RETURN_BOOL(NextBTI(self));
}
class DSectorTagIterator : public DObject, public FSectorTagIterator
{
DECLARE_ABSTRACT_CLASS(DSectorTagIterator, DObject);
public:
DSectorTagIterator(int tag, line_t *line)
{
if (line == nullptr) Init(tag);
else Init(tag, line);
}
};
IMPLEMENT_CLASS(DSectorTagIterator, true, false);
static DSectorTagIterator *CreateSTI(int tag, line_t *line)
{
return Create<DSectorTagIterator>(tag, line);
}
DEFINE_ACTION_FUNCTION_NATIVE(DSectorTagIterator, Create, CreateSTI)
{
PARAM_PROLOGUE;
PARAM_INT(tag);
PARAM_POINTER(line, line_t);
ACTION_RETURN_POINTER(Create<DSectorTagIterator>(tag, line));
}
int NextSTI(DSectorTagIterator *self)
{
return self->Next();
}
DEFINE_ACTION_FUNCTION_NATIVE(DSectorTagIterator, Next, NextSTI)
{
PARAM_SELF_PROLOGUE(DSectorTagIterator);
ACTION_RETURN_INT(self->Next());
}
int NextCompatSTI(DSectorTagIterator *self, bool compat, int secnum)
{
return self->NextCompat(compat, secnum);
}
DEFINE_ACTION_FUNCTION_NATIVE(DSectorTagIterator, NextCompat, NextCompatSTI)
{
PARAM_SELF_PROLOGUE(DSectorTagIterator);
PARAM_BOOL(compat);
PARAM_INT(secnum);
ACTION_RETURN_INT(self->NextCompat(compat, secnum));
}
//===========================================================================
//
// scriptable line id iterator
//
//===========================================================================
class DLineIdIterator : public DObject, public FLineIdIterator
{
DECLARE_ABSTRACT_CLASS(DLineIdIterator, DObject);
public:
DLineIdIterator(int tag)
: FLineIdIterator(tag)
{
}
};
IMPLEMENT_CLASS(DLineIdIterator, true, false);
static DLineIdIterator *CreateLTI(int tag)
{
return Create<DLineIdIterator>(tag);
}
DEFINE_ACTION_FUNCTION_NATIVE(DLineIdIterator, Create, CreateLTI)
{
PARAM_PROLOGUE;
PARAM_INT(tag);
ACTION_RETURN_POINTER(Create<DLineIdIterator>(tag));
}
int NextLTI(DLineIdIterator *self)
{
return self->Next();
}
DEFINE_ACTION_FUNCTION_NATIVE(DLineIdIterator, Next, NextLTI)
{
PARAM_SELF_PROLOGUE(DLineIdIterator);
ACTION_RETURN_INT(self->Next());
}
//===========================================================================
//
// scriptable actor iterator
//
//===========================================================================
class DActorIterator : public DObject, public NActorIterator
{
DECLARE_ABSTRACT_CLASS(DActorIterator, DObject)
public:
DActorIterator(PClassActor *cls = nullptr, int tid = 0)
: NActorIterator(cls, tid)
{
}
};
IMPLEMENT_CLASS(DActorIterator, true, false);
static DActorIterator *CreateActI(int tid, PClassActor *type)
{
return Create<DActorIterator>(type, tid);
}
DEFINE_ACTION_FUNCTION_NATIVE(DActorIterator, Create, CreateActI)
{
PARAM_PROLOGUE;
PARAM_INT(tid);
PARAM_CLASS(type, AActor);
ACTION_RETURN_OBJECT(Create<DActorIterator>(type, tid));
}
static AActor *NextActI(DActorIterator *self)
{
return self->Next();
}
DEFINE_ACTION_FUNCTION_NATIVE(DActorIterator, Next, NextActI)
{
PARAM_SELF_PROLOGUE(DActorIterator);
ACTION_RETURN_OBJECT(self->Next());
}
static void ReinitActI(DActorIterator *self)
{
self->Reinit();
}
DEFINE_ACTION_FUNCTION_NATIVE(DActorIterator, Reinit, ReinitActI)
{
PARAM_SELF_PROLOGUE(DActorIterator);
self->Reinit();
return 0;
}
DEFINE_FIELD_NAMED(DBlockLinesIterator, cres.line, curline);
DEFINE_FIELD_NAMED(DBlockLinesIterator, cres.Position, position);
DEFINE_FIELD_NAMED(DBlockLinesIterator, cres.portalflags, portalflags);
DEFINE_FIELD_NAMED(DBlockThingsIterator, cres.thing, thing);
DEFINE_FIELD_NAMED(DBlockThingsIterator, cres.Position, position);
DEFINE_FIELD_NAMED(DBlockThingsIterator, cres.portalflags, portalflags);

View file

@ -42,11 +42,24 @@
#include "a_pickups.h"
#include "a_specialspot.h"
#include "actorptrselect.h"
#include "a_weapons.h"
#include "d_player.h"
#include "p_setup.h"
#include "i_music.h"
DVector2 AM_GetPosition();
int Net_GetLatency(int *ld, int *ad);
void PrintPickupMessage(bool localview, const FString &str);
DEFINE_ACTION_FUNCTION_NATIVE(DObject, SetMusicVolume, I_SetMusicVolume)
{
PARAM_PROLOGUE;
PARAM_FLOAT(vol);
I_SetMusicVolume(vol);
return 0;
}
//=====================================================================================
//
// FString exports
@ -1877,6 +1890,64 @@ DEFINE_ACTION_FUNCTION_NATIVE(AKey, GetKeyType, P_GetKeyType)
ACTION_RETURN_POINTER(P_GetKeyType(num));
}
//=====================================================================================
//
// WeaponSlots exports
//
//=====================================================================================
static int LocateWeapon(FWeaponSlots *self, PClassActor *weap, int *pslot, int *pindex)
{
return self->LocateWeapon(weap, pslot, pindex);
}
DEFINE_ACTION_FUNCTION_NATIVE(FWeaponSlots, LocateWeapon, LocateWeapon)
{
PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
PARAM_CLASS(weap, AActor);
int slot = 0, index = 0;
bool retv = self->LocateWeapon(weap, &slot, &index);
if (numret >= 1) ret[0].SetInt(retv);
if (numret >= 2) ret[1].SetInt(slot);
if (numret >= 3) ret[2].SetInt(index);
return MIN(numret, 3);
}
static PClassActor *GetWeapon(FWeaponSlots *self, int slot, int index)
{
return self->GetWeapon(slot, index);
}
DEFINE_ACTION_FUNCTION_NATIVE(FWeaponSlots, GetWeapon, GetWeapon)
{
PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
PARAM_INT(slot);
PARAM_INT(index);
ACTION_RETURN_POINTER(self->GetWeapon(slot, index));
return 1;
}
static int SlotSize(FWeaponSlots *self, int slot)
{
return self->SlotSize(slot);
}
DEFINE_ACTION_FUNCTION_NATIVE(FWeaponSlots, SlotSize, SlotSize)
{
PARAM_SELF_STRUCT_PROLOGUE(FWeaponSlots);
PARAM_INT(slot);
ACTION_RETURN_INT(self->SlotSize(slot));
return 1;
}
DEFINE_ACTION_FUNCTION_NATIVE(FWeaponSlots, SetupWeaponSlots, FWeaponSlots::SetupWeaponSlots)
{
PARAM_PROLOGUE;
PARAM_OBJECT(pawn, APlayerPawn);
FWeaponSlots::SetupWeaponSlots(pawn);
return 0;
}
//=====================================================================================
//
// SpotState exports
@ -2459,6 +2530,53 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetAutomapPosition, GetAutomapPositi
ACTION_RETURN_VEC2(AM_GetPosition());
}
static int ZGetUDMFInt(int type, int index, int key)
{
return GetUDMFInt(type, index, ENamedName(key));
}
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFInt, ZGetUDMFInt)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(type);
PARAM_INT(index);
PARAM_NAME(key);
ACTION_RETURN_INT(GetUDMFInt(type, index, key));
}
static double ZGetUDMFFloat(int type, int index, int key)
{
return GetUDMFFloat(type, index, ENamedName(key));
}
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetUDMFFloat, ZGetUDMFFloat)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(type);
PARAM_INT(index);
PARAM_NAME(key);
ACTION_RETURN_FLOAT(GetUDMFFloat(type, index, key));
}
static void ZGetUDMFString(int type, int index, int key, FString *result)
{
*result = GetUDMFString(type, index, ENamedName(key));
}
DEFINE_ACTION_FUNCTION(FLevelLocals, GetUDMFString, ZGetUDMFString)
{
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
PARAM_INT(type);
PARAM_INT(index);
PARAM_NAME(key);
ACTION_RETURN_STRING(GetUDMFString(type, index, key));
}
//=====================================================================================
//
//
//
//=====================================================================================
static int GetRealTime()
{
@ -2485,8 +2603,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_AltHUD, GetLatency, Net_GetLatency)
return numret;
}
DEFINE_FIELD_X(Sector, sector_t, floorplane)
DEFINE_FIELD_X(Sector, sector_t, ceilingplane)
DEFINE_FIELD_X(Sector, sector_t, Colormap)

View file

@ -624,21 +624,13 @@ void I_UpdateMusic()
//
//==========================================================================
void I_SetMusicVolume (float factor)
void I_SetMusicVolume (double factor)
{
factor = clamp<float>(factor, 0, 2.0f);
relative_volume = saved_relative_volume * factor;
factor = clamp(factor, 0., 2.0);
relative_volume = saved_relative_volume * float(factor);
snd_musicvolume.Callback();
}
DEFINE_ACTION_FUNCTION(DObject, SetMusicVolume)
{
PARAM_PROLOGUE;
PARAM_FLOAT(vol);
I_SetMusicVolume((float)vol);
return 0;
}
//==========================================================================
//
// test a relative music volume

View file

@ -50,7 +50,7 @@ void I_BuildMIDIMenuList (FOptionValues *);
void I_UpdateMusic ();
// Volume.
void I_SetMusicVolume (float volume);
void I_SetMusicVolume (double volume);
// Registers a song handle to song data.
class MusInfo;