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Set target for blood actor with PUFFGETSOWNER flag spawned by crusher
https://forum.zdoom.org/viewtopic.php?t=59447
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@ -6380,6 +6380,11 @@ void P_DoCrunch(AActor *thing, FChangePosition *cpos)
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mo->Translation = thing->BloodTranslation;
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}
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if (mo->flags5 & MF5_PUFFGETSOWNER)
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{
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mo->target = thing;
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}
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if (!(cl_bloodtype <= 1)) mo->renderflags |= RF_INVISIBLE;
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}
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