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- Change VKHardwareTexture::CreateTexture
to allow a null buffer to be passed. This is used by the software renderer to create an arbitrary texture for screen rendering.
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1 changed files with 3 additions and 1 deletions
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@ -270,6 +270,8 @@ uint8_t *VkHardwareTexture::MapBuffer()
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unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name)
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{
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// CreateTexture is used by the software renderer to create a screen output but without any screen data.
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if (buffer)
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CreateTexture(w, h, mTexelsize, mTexelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM, buffer, mipmap);
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return 0;
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}
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