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fix bone dir return type
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1 changed files with 2 additions and 2 deletions
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@ -1407,8 +1407,8 @@ class Actor : Thinker native
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native version("4.15.1") double GetNamedBoneLength(Name boneName);
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// this is the direction of the bone in the armature, does not take the current animation or offset into account at all
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native version("4.15.1") double GetBoneDir(int boneIndex);
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native version("4.15.1") double GetNamedBoneDir(Name boneName);
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native version("4.15.1") Vector3 GetBoneDir(int boneIndex);
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native version("4.15.1") Vector3 GetNamedBoneDir(Name boneName);
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//================================================
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//
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