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Removed the auto PSPF_FLIP implimentation.
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1 changed files with 1 additions and 1 deletions
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@ -138,7 +138,7 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
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y2 = y1 + (r.height * scale) + 1;
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if (!(mirror) != !(psp->Flags & (PSPF_FLIP|PSPF_MIRROR)))
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if (!(mirror) != !(psp->Flags & (PSPF_FLIP)))
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{
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fU2 = tex->GetSpriteUL();
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fV1 = tex->GetSpriteVT();
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