From a25a536c9f33447dbc095b368f4436f1d6d4c719 Mon Sep 17 00:00:00 2001 From: Major Cooke Date: Thu, 25 May 2017 20:40:54 -0500 Subject: [PATCH] Removed the auto PSPF_FLIP implimentation. --- src/gl/scene/gl_weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/scene/gl_weapon.cpp b/src/gl/scene/gl_weapon.cpp index 61c5c2a4ec..90d0ff31bc 100644 --- a/src/gl/scene/gl_weapon.cpp +++ b/src/gl/scene/gl_weapon.cpp @@ -138,7 +138,7 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa y2 = y1 + (r.height * scale) + 1; - if (!(mirror) != !(psp->Flags & (PSPF_FLIP|PSPF_MIRROR))) + if (!(mirror) != !(psp->Flags & (PSPF_FLIP))) { fU2 = tex->GetSpriteUL(); fV1 = tex->GetSpriteVT();