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- Added weapdrop ccmd.
SVN r1383 (trunk)
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3 changed files with 7 additions and 0 deletions
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@ -1,4 +1,5 @@
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January 30, 2009
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- Added weapdrop ccmd.
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- Centered the compatibility mode option in the comptibility options menu.
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- Added button mappings for 8 mouse buttons on SDL. It works with my system,
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but Linux being Linux, there are no guarantees that it's appropriate for
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@ -386,6 +386,11 @@ CCMD (invdrop)
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if (players[consoleplayer].mo) SendItemDrop = players[consoleplayer].mo->InvSel;
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}
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CCMD (weapdrop)
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{
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SendItemDrop = players[consoleplayer].ReadyWeapon;
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}
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CCMD (drop)
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{
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if (argv.argc() > 1 && who != NULL)
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@ -425,6 +425,7 @@ static menuitem_t ControlsItems[] =
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{ control, "Next item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invnext"} },
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{ control, "Previous item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invprev"} },
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{ control, "Drop item", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"invdrop"} },
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{ control, "Drop weapon", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"weapdrop"} },
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ whitetext,"Other", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ control, "Toggle automap", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)"togglemap"} },
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