mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 23:32:02 +00:00
Move call to Stereo3DMode.AdjustPlayerSprites into FGLRenderer.DrawPlayerSprites()
(cherry picked from commit 5b5598d7d85c6bb8930e874d5d94cca835061bf0)
This commit is contained in:
parent
a5c27af59b
commit
a1cbd39f3f
2 changed files with 3 additions and 2 deletions
|
@ -661,8 +661,6 @@ void FGLRenderer::EndDrawScene(sector_t * viewsector)
|
|||
|
||||
Reset3DViewport();
|
||||
|
||||
s3d::Stereo3DMode::getCurrentMode().AdjustPlayerSprites();
|
||||
|
||||
// [BB] Only draw the sprites if we didn't render a HUD model before.
|
||||
if ( renderHUDModel == false )
|
||||
{
|
||||
|
|
|
@ -46,6 +46,7 @@
|
|||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
#include "gl/stereo3d/gl_stereo3d.h"
|
||||
|
||||
EXTERN_CVAR (Bool, r_drawplayersprites)
|
||||
EXTERN_CVAR(Float, transsouls)
|
||||
|
@ -198,6 +199,8 @@ void FGLRenderer::DrawPlayerSprites(sector_t * viewsector, bool hudModelStep)
|
|||
AActor * playermo=players[consoleplayer].camera;
|
||||
player_t * player=playermo->player;
|
||||
|
||||
s3d::Stereo3DMode::getCurrentMode().AdjustPlayerSprites();
|
||||
|
||||
// this is the same as the software renderer
|
||||
if (!player ||
|
||||
!r_drawplayersprites ||
|
||||
|
|
Loading…
Reference in a new issue