mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
Fix a couple missing structs in vissprite_t
This commit is contained in:
parent
3a17d6aa78
commit
a14c0c8063
1 changed files with 8 additions and 2 deletions
|
@ -41,8 +41,14 @@ struct vissprite_t
|
||||||
FVector3 gpos; // origin in world coordinates
|
FVector3 gpos; // origin in world coordinates
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
float gzb, gzt; // global bottom / top for silhouette clipping
|
struct
|
||||||
int y1, y2; // top / bottom of particle on screen
|
{
|
||||||
|
float gzb, gzt; // global bottom / top for silhouette clipping
|
||||||
|
};
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
int y1, y2; // top / bottom of particle on screen
|
||||||
|
};
|
||||||
};
|
};
|
||||||
angle_t angle;
|
angle_t angle;
|
||||||
fixed_t xscale;
|
fixed_t xscale;
|
||||||
|
|
Loading…
Reference in a new issue