mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
- replaced some NULLs with nullptr.
This commit is contained in:
parent
8ead5a3a6b
commit
a11eea98b5
8 changed files with 53 additions and 53 deletions
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@ -71,14 +71,14 @@ DBot::DBot ()
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void DBot::Clear ()
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{
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player = NULL;
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player = nullptr;
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Angle = 0.;
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dest = NULL;
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prev = NULL;
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enemy = NULL;
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missile = NULL;
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mate = NULL;
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last_mate = NULL;
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dest = nullptr;
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prev = nullptr;
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enemy = nullptr;
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missile = nullptr;
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mate = nullptr;
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last_mate = nullptr;
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memset(&skill, 0, sizeof(skill));
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t_active = 0;
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t_respawn = 0;
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@ -138,7 +138,7 @@ void DBot::Tick ()
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{
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Super::Tick ();
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if (player->mo == NULL || bglobal.freeze)
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if (player->mo == nullptr || bglobal.freeze)
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{
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return;
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}
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@ -176,7 +176,7 @@ CCMD (addbot)
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if (argv.argc() > 1)
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bglobal.SpawnBot (argv[1]);
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else
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bglobal.SpawnBot (NULL);
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bglobal.SpawnBot (nullptr);
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}
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void FCajunMaster::ClearPlayer (int i, bool keepTeam)
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@ -184,7 +184,7 @@ void FCajunMaster::ClearPlayer (int i, bool keepTeam)
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if (players[i].mo)
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{
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players[i].mo->Destroy ();
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players[i].mo = NULL;
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players[i].mo = nullptr;
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}
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botinfo_t *bot = botinfo;
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while (bot && stricmp (players[i].userinfo.GetName(), bot->name))
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@ -194,10 +194,10 @@ void FCajunMaster::ClearPlayer (int i, bool keepTeam)
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bot->inuse = BOTINUSE_No;
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bot->lastteam = keepTeam ? players[i].userinfo.GetTeam() : TEAM_NONE;
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}
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if (players[i].Bot != NULL)
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if (players[i].Bot != nullptr)
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{
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players[i].Bot->Destroy ();
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players[i].Bot = NULL;
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players[i].Bot = nullptr;
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}
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players[i].~player_t();
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::new(&players[i]) player_t;
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@ -261,7 +261,7 @@ void InitBotStuff()
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while (sc.GetString())
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{
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PClassActor *wcls = PClass::FindActor(sc.String);
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if (wcls != NULL && wcls->IsDescendantOf(NAME_Weapon))
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if (wcls != nullptr && wcls->IsDescendantOf(NAME_Weapon))
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{
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BotInfoData bi = {};
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sc.MustGetStringName(",");
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@ -306,7 +306,7 @@ void InitBotStuff()
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for(unsigned i=0;i<countof(warnbotmissiles);i++)
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{
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AActor *a = GetDefaultByName (warnbotmissiles[i]);
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if (a != NULL)
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if (a != nullptr)
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{
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a->flags3|=MF3_WARNBOT;
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}
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@ -63,7 +63,7 @@ void DBot::Think ()
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memset (cmd, 0, sizeof(*cmd));
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if (enemy && enemy->health <= 0)
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enemy = NULL;
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enemy = nullptr;
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if (player->mo->health > 0) //Still alive
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{
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@ -39,7 +39,7 @@ IMPLEMENT_CLASS(DSectorEffect, false, false)
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DSectorEffect::DSectorEffect ()
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: DThinker(STAT_SECTOREFFECT)
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{
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m_Sector = NULL;
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m_Sector = nullptr;
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}
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void DSectorEffect::OnDestroy()
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@ -48,15 +48,15 @@ void DSectorEffect::OnDestroy()
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{
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if (m_Sector->floordata == this)
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{
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m_Sector->floordata = NULL;
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m_Sector->floordata = nullptr;
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}
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if (m_Sector->ceilingdata == this)
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{
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m_Sector->ceilingdata = NULL;
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m_Sector->ceilingdata = nullptr;
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}
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if (m_Sector->lightingdata == this)
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{
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m_Sector->lightingdata = NULL;
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m_Sector->lightingdata = nullptr;
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}
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}
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Super::OnDestroy();
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@ -91,7 +91,7 @@ IMPLEMENT_POINTERS_END
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DMover::DMover (sector_t *sector)
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: DSectorEffect (sector)
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{
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interpolation = NULL;
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interpolation = nullptr;
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}
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void DMover::OnDestroy()
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@ -108,10 +108,10 @@ void DMover::Serialize(FSerializer &arc)
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void DMover::StopInterpolation(bool force)
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{
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if (interpolation != NULL)
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if (interpolation != nullptr)
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{
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interpolation->DelRef(force);
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interpolation = NULL;
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interpolation = nullptr;
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}
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}
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@ -109,7 +109,7 @@ void DFsScript::ClearChildren()
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for(j=0;j<MAXSCRIPTS;j++) if (children[j])
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{
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children[j]->Destroy();
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children[j]=NULL;
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children[j]=nullptr;
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}
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}
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@ -123,15 +123,15 @@ DFsScript::DFsScript()
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{
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int i;
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for(i=0; i<SECTIONSLOTS; i++) sections[i] = NULL;
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for(i=0; i<VARIABLESLOTS; i++) variables[i] = NULL;
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for(i=0; i<MAXSCRIPTS; i++) children[i] = NULL;
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for(i=0; i<SECTIONSLOTS; i++) sections[i] = nullptr;
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for(i=0; i<VARIABLESLOTS; i++) variables[i] = nullptr;
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for(i=0; i<MAXSCRIPTS; i++) children[i] = nullptr;
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data = NULL;
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data = nullptr;
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scriptnum = -1;
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len = 0;
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parent = NULL;
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trigger = NULL;
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parent = nullptr;
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trigger = nullptr;
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lastiftrue = false;
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}
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@ -144,8 +144,8 @@ DFsScript::DFsScript()
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DFsScript::~DFsScript()
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{
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if (data != NULL) delete[] data;
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data = NULL;
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if (data != nullptr) delete[] data;
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data = nullptr;
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}
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//==========================================================================
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@ -159,11 +159,11 @@ void DFsScript::OnDestroy()
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ClearVariables(true);
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ClearSections();
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ClearChildren();
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parent = NULL;
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if (data != NULL) delete [] data;
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data = NULL;
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parent = NULL;
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trigger = NULL;
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parent = nullptr;
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if (data != nullptr) delete [] data;
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data = nullptr;
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parent = nullptr;
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trigger = nullptr;
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Super::OnDestroy();
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}
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@ -202,7 +202,7 @@ void DFsScript::Serialize(FSerializer &arc)
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void DFsScript::ParseScript(char *position)
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{
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if (position == NULL)
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if (position == nullptr)
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{
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lastiftrue = false;
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position = data;
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@ -257,7 +257,7 @@ IMPLEMENT_POINTERS_END
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DRunningScript::DRunningScript(AActor *trigger, DFsScript *owner, int index)
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{
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prev = next = NULL;
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prev = next = nullptr;
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script = owner;
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GC::WriteBarrier(this, script);
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save_point = index;
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@ -265,9 +265,9 @@ DRunningScript::DRunningScript(AActor *trigger, DFsScript *owner, int index)
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wait_data = 0;
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this->trigger = trigger;
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if (owner == NULL)
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if (owner == nullptr)
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{
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for(int i=0; i< VARIABLESLOTS; i++) variables[i] = NULL;
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for(int i=0; i< VARIABLESLOTS; i++) variables[i] = nullptr;
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}
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else
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{
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@ -320,7 +320,7 @@ void DRunningScript::OnDestroy()
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current->Destroy();
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current = next; // go to next in chain
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}
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variables[i] = NULL;
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variables[i] = nullptr;
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}
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Super::OnDestroy();
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}
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@ -395,16 +395,16 @@ void DFraggleThinker::OnDestroy()
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{
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DRunningScript *q = p;
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p = p->next;
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q->prev = q->next = NULL;
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q->prev = q->next = nullptr;
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q->Destroy();
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}
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RunningScripts = NULL;
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RunningScripts = nullptr;
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GlobalScript->Destroy();
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GlobalScript = NULL;
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GlobalScript = nullptr;
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LevelScript->Destroy();
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LevelScript = NULL;
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LevelScript = nullptr;
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SpawnedThings.Clear();
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Super::OnDestroy();
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@ -508,7 +508,7 @@ void DFraggleThinker::Tick()
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{
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current->script->variables[i] = current->variables[i];
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GC::WriteBarrier(current->script, current->variables[i]);
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current->variables[i] = NULL;
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current->variables[i] = nullptr;
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}
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current->script->trigger = current->trigger; // copy trigger
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@ -232,7 +232,7 @@ public:
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DFsSection()
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{
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next = NULL;
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next = nullptr;
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}
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void Serialize(FSerializer &ar);
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@ -104,7 +104,7 @@ void P_TouchSpecialThing (AActor *special, AActor *toucher)
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if (toucher->player != NULL && toucher->player->Bot != NULL && special == toucher->player->Bot->dest)
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{
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toucher->player->Bot->prev = toucher->player->Bot->dest;
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toucher->player->Bot->dest = NULL;
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toucher->player->Bot->dest = nullptr;
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}
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special->CallTouch (toucher);
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}
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@ -54,15 +54,15 @@ DPillar::DPillar ()
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void DPillar::OnDestroy()
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{
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if (m_Interp_Ceiling != NULL)
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if (m_Interp_Ceiling != nullptr)
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{
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m_Interp_Ceiling->DelRef();
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m_Interp_Ceiling = NULL;
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m_Interp_Ceiling = nullptr;
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}
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if (m_Interp_Floor != NULL)
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if (m_Interp_Floor != nullptr)
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{
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m_Interp_Floor->DelRef();
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m_Interp_Floor = NULL;
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m_Interp_Floor = nullptr;
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}
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Super::OnDestroy();
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}
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@ -52,7 +52,7 @@ struct FInterpolator
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public:
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FInterpolator()
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{
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Head = NULL;
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Head = nullptr;
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didInterp = false;
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count = 0;
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}
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