Remove some unused code

This commit is contained in:
Magnus Norddahl 2023-09-03 05:24:23 +02:00 committed by Christoph Oelckers
parent 4c9cd2bd34
commit a11152320f

View file

@ -4,11 +4,8 @@
#include "g_levellocals.h"
#include "texturemanager.h"
#include "playsim/p_lnspec.h"
#include "c_dispatch.h"
#include "g_levellocals.h"
#include "common/rendering/vulkan/accelstructs/vk_lightmap.h"
#include <vulkan/accelstructs/halffloat.h>
@ -683,31 +680,6 @@ void DoomLevelMesh::FinishSurface(int lightmapTextureWidth, int lightmapTextureH
surface.atlasX = x;
surface.atlasY = y;
#if 0
while (result.pageIndex >= textures.size())
{
textures.push_back(std::make_unique<LightmapTexture>(textureWidth, textureHeight));
}
uint16_t* currentTexture = textures[surface->atlasPageIndex]->Pixels();
FVector3* colorSamples = surface->texPixels.data();
// store results to lightmap texture
for (int i = 0; i < sampleHeight; i++)
{
for (int j = 0; j < sampleWidth; j++)
{
// get texture offset
int offs = ((textureWidth * (i + surface->atlasY)) + surface->atlasX) * 3;
// convert RGB to bytes
currentTexture[offs + j * 3 + 0] = floatToHalf(clamp(colorSamples[i * sampleWidth + j].x, 0.0f, 65000.0f));
currentTexture[offs + j * 3 + 1] = floatToHalf(clamp(colorSamples[i * sampleWidth + j].y, 0.0f, 65000.0f));
currentTexture[offs + j * 3 + 2] = floatToHalf(clamp(colorSamples[i * sampleWidth + j].z, 0.0f, 65000.0f));
}
}
#endif
}
BBox DoomLevelMesh::GetBoundsFromSurface(const LevelMeshSurface& surface) const