From a0f19fc78879942cdfae1af19802b6e9b7189144 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Sun, 16 Sep 2012 04:59:01 +0000 Subject: [PATCH] - Fixed: When P_MoveThing() moves the current camera, it also needs to reset the view interpolation. SVN r3874 (trunk) --- src/p_things.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/p_things.cpp b/src/p_things.cpp index aa48fe18be..e0f3936b73 100644 --- a/src/p_things.cpp +++ b/src/p_things.cpp @@ -137,6 +137,10 @@ bool P_MoveThing(AActor *source, fixed_t x, fixed_t y, fixed_t z, bool fog) source->PrevX = x; source->PrevY = y; source->PrevZ = z; + if (source == players[consoleplayer].camera) + { + R_ResetViewInterpolation(); + } return true; } else